hey FeyRing, is there any chance in the future that the save files of the older versions of your game will not load or cant be loaded by newer versions?
While it is theoretically possible if some really big changes happen to the game system, it is highly unlikely to happen any time soon. And even if such changes are added much further down the line, you will still be able to load your saves, just some things might not work correctly in them.
In any case, very unlikely to happen in the near future (if ever)!
it just came to me while grinding for EXP. anyway, not that I would mind, I would love to go through another play through if there were any major changes in the game. I know you mentioned that at this early stage of the game, story or plot is not the focus yet. but will there come a time that you'd shift your focus to expanding the storytelling and plot lines?
p.s. does LUCK stat increase the chances of rare loot drops of mobs? I seem to have difficulty looting honeys from hornets, but I managed to loot 3 Slime cores, and 2 Typhoon spears, or is by pure chance?
I plan to get back into the main story progression after the next update hopefully! The next update itself will sort of be plot related too, though it will be more optional than the actual main plot line.
Slime Cores and Typhoon Spears have a massively smaller chance to drop compared to Honey. Honey is 12.5% chance, a Typhoon Spear is 5% and I don't recall the Slime Cores drop chance of the top of my head but it should be around 5% too.
These percentages are not affected by Luck stat, though in the future I might redo how the Monster Loot is calculated to include Luck in the calculation.
I couldn't replicate this error, my skill manual opened just fine.
Does this always happen with that manual? Can you try some other manual? Because there is a slim possibility your game might have corrupted somehow, it happens rarely when unpacking the game for some reason.
And I mean your game and not your save file, the save file should be fine.
unfortunately i didn't save the game after i found the priest, donated the gold and read the book. i'll have to re-find him again. i'll let you know once i do though. game works fine and the save is not lost, yes.
That`s a quite intersting game. I have a question, how can I get the botanic skill? I will to grow something. But it requires at least botanic level1. And I didn`t find any goblin girl can teach me this skill.
there is an NPC inside the brothel - the large building north of the Goblin Village, everyday saturday evening (20:00 game time), she spawns at the 2nd floor and sells "SKILL BOOKS", you're looking for the Agriculture 101 Skill Book - costs 5 Silver or 500 Coins, once you "consume" or use the skill book, you will have access to it inside your SKILL tab, select the Agriculture skill, then with enough CRAFT EXP ( 100 CRAFT EXP) for level 1 Botany. then all you need is a shovel to plant in your FARM.
That`s quite a lot of money. Ist there any way to make more money quick except sell myself. I can now only make some money by do laundry. And I can`t even win a rat. Guess bard is more suitable to sleep his way out. By the way how can I meet the prisoner`s bodyguard?
Opening chests and collection random junk of the forest floor is generally the faster way of earning money. Stuff like Truffles and various Gems sell for decent amount of money. And yes, the Bard class is mostly for social interactions and doesn't have any combat capabilities, but then mobs don't really drop much in terms of expensive loot, so farming them isn't very efficient money wise anyway.
The prisoner's bodyguard could only be met if you had the Climbing spec from the Athletics Skill at the very start of the game. You had to climb up some vines near the camp before leaving the map, otherwise the guard runs off after you leave the map. Don't worry about him though, he wasn't really important or anything.
oh, really? I just thought the daughter would be there during the evening, I think one of the Goblins said, I think the madam in the brothel.... anyway. and 20 Silver, my bad. I thought it was just 5. silly me.
by the way, how do I get lightning crystals? are they purely by chance during a lightning storm? I've found one, once. it was on the ground. maybe a lightning strike hitting something?
gonna try the new version soon once the download finishes. quarantines here in brazil will go on effect tomorrow probably and we already reached 2k cases. well this will be a good self-quarantine it seems.
may i ask what else is new besides these quality of life stuff put in the game?
edit: im loving the new map, as well as the soundtrack. it looks gorgeous. wish i could freeze time so i could explore it non stop for a long time tho.
oh yeah i did take a read. the cheats were helpful a bit. helped me recover some of the stuff i lost in my alpha 13 save. i hope they dont give me any consequences in the future for skipping some grind. lol
I don't really plan to add any consequences for using cheats, aside from a little message inside the cheat sheet itself notifying you that you used them before.
I might make a spell at some point that will allow you to freeze time. it will be a very high level one though!
maybe if they were diminishing stacks, for example; equipping four accessories that give +25% resistance to fire element, diminishes the bonuses to % 25/18/11/4 giving a total of 58% resistance. speaking of balance, is there going to be curative spells? are the water spells the "cure magic"?
and I feel like Im cheating here, but what is the mechanic for the gluttony score? is it
To be honest I will most likely have them just add normally, like 5% + 5% gives 10%, it will probably be easier to balance in the end.
There are curative spells in game. There is White Magic that can be learned from a traveling Priest NPC, you have to donate 1 whole Gold (10000 CopperCoins) in one go to him though. He will then give you a Skill Manual that teaches White Magic.
There was also a pet, a Snowman that had a scarf head accessory that allowed casting a restorative spell, but that was only available during the Winter event.
Water spells will likely be combined in the future with Ice Magic rather than having a category of their own.
Glutton Mechanic is a bit more complicated than that. Eating a food identical to your last meal has a 10% chance to increase your Gluttony score by 1. Eating an Unhealthy food decreases your Health Score (not Gluttony Score) by 10/20/30, similarly, eating a Healthy food increases your Health Score by 10/20/30. If your Health Score (which starts at 0) reaches 100, your Gluttony Score gets decreased by 1 point. If your Health value decreases to -100, your Gluttony score increases by 1 point. Once your Gluttony Score reaches 100 you will get the Glutton Flaw.
It still has a 10% chance to raise it, but statistically speaking, you will probably cancel it out with the effect of healthy food. I might rework the whole system at some point though, as it is not set in stone yet.
Hello, I know you get this all the time but thanks for the great game. Been playing for hours now. Good and immersive game mechanics. been through a dozen play through just for understanding the game mechanics. on my current play through, I acquired a flaw trait "gluttony" is there any chance to "un-flaw"? cause I made the mistake of spamming grapes for VP. I've read somewhere in this thread that you can "decrease" gluttony by eating healthy foods, and I've been spamming linseed oil. but to no avail.
Hi! Glad you like the game. Unfortunately you can't get rid of most of the flaws (yet). Healthy food is supposed to offset an invisible score that rises when you eat the same food over and over again or when you eat unhealthy food. So in your case it is too late to eat healthy food as you already got the Gluttony flaw.
In the future there will be ways to get rid of it, I just haven't thought of any "fair" system to remove them yet.
thank you for the reply. I figured as much. I wont be making the same mistake in my current play through... going in as a mage with toughness and noble background. do you have plans to integrate a party system of more than two characters? is there going to be a playable/party-able heroin? or just the pets? I've got Snuffles and Turbo the Celestial Snail, (also when I change between pets, i.e, Snail to Snuffles, I cannot summon the Snail back, is this a bug or is the mechanic not implemented yet in the game?) I wish we could have both pets in the party.
game is awesome, great mechanics and the grind is rewarding - not too easy, not too hard. and cheers for making the game free to play to the public - (coming from a pleb who cant be a patron) looking forward to the next update.
At the moment there are no plans to allow more than 2 characters in the party, both because the actor art will start to overlay the enemies on the screen too much and because it will require a lot more thought into balancing encounters. This stance may change in the future though!
I am not sure if I will allow Heroines to join your party but there are plans to let some of your kids join as minions instead.
The Snail just returns to your home when you dismiss him. You can find him loitering around outside your house in Emerald Falls. He is kind of selfish, so you will need to give him another Cabbage in order for him to join your party again.
Glad you're enjoying the game! Next update will have a new romanceable Heroine with her own quest line (at least if everything goes according to plan).
oh. okay, Im sure you will figure something out and Im sure it will be good. uhm... if you would accept my humble suggestion, regarding the battle/encounter interface, there is this game "The Last Sovereign" by Sierra Lee, take a look at the design of the battle/encounter interface of the game, and maybe you can do something similar.
would each species of the MC's offspring have different stats? how do you plan to execute the different stats of different species of offspring?
oh, so I need to buy more cabbages and discard all my salt again. by the way, do you plan on putting a storage unit for the MC's items - it will be a bummer if I have to discard all my salt every time I party up with Turbo? Im sure you also plan on making a mechanic that would sort the items and loots via alphabetical, quantity, or even in terms of item tiers.
That game has been on my "to play" list for a while so I will take a look!
Stats are not hard to define for the offspring and they might depend on the stats you yourself have, so sort of like inheriting a portion of the stats. It's pretty early in the concept stage for those sorts of minions so I haven't really made too many defined decisions on them yet.
You don't need to discard your Salt when recruiting him from around your house, it's just a gimmick for the initial recruitment process.
I don't really have any plans for player storage yet. I'm not even sure if it would be possible to implement. As for Item sorting, it... is unlikely at the moment, I am not really good with Ruby Script and have so far been mostly using third party scripts. I managed to do a category type sorting for now and I do plan to take another look into possible other types of sorting but from my prior forage into the issue it didn't seem like it's something that can be done that easily in this engine.
Hello, first of all, thanks for such a good game, some of the best I have ever played. I only have a question, there is only that method to download the game, because every time I download the new update it is a problem, the download is canceled and it says expired or prohibited I could not download the new version I came 1 week trying and more than 300 mg arrives and it is canceled or prohibited open some solution until I tried to download from another browser and it is the same
I have heard some people were having similar trouble. I'm not actually sure what the problem is, but most likely it's something on itch.io side of things. I will probably have to look into an alternative download location some time soon.
Ok thank you very much for answering this comment you should do a survey about which cutters should or should 1 be available or as a second option I suggest mega.nz is safer and faster is not my opinion greetings good job
The chance mostly scales of your Entomology specialisation, although Stealth and Luck also play a part. If you gather during Night Time or while Invisible your chances increase significantly as well.
The exact calculation is Random Number 1-20, +1 per Luck, +1 Per Stealth, +2 per Entomology, +5 if Night Time, +10 if Invisible. If total number is above 20 then you succeed.
Sugar can drop from Cooking Satchels occasionally as well. Though, people have been asking for a more renewable source, so in the next update you will be able to grow Sugar Beets and turn those into Sugar!
Fertility Potions are not implemented yet, but once they do they will increase the chances of getting your sexual partner knocked up for the duration. I may even make a rarer version that adds a permanent bonus to impregnation chances.
awesome. i'm looking forward for the next version.
and imo i'd love to always knock up a girl after i have some fun with her. that's just me tho. there's prolly another one or two dude lurking that would love to have this boost too but eh.
also, would be cool if i could have sex with saffron during daytime as well. but i guess she's busy roaming around her house during the day lol
Understandable! I might make it possible to max out the chance through various traits/titles etc eventually.
She is pretty busy during the day, being the active chief (house roamer) and all that! Though she does have a chance to give you gifts during the day, there is a recipe you can get of her, the chance is pretty random though and you have to be married to her.
It would be great if you can change pages in the manual as you want and not only advance, sometimes you want to go back to a certain page and you need to finish al the other pages to open the manual again.
Is a great artistic work, the scenarios are beautiful, and even if the characters desing is not my style, it is a noticeable work (and snuffles is amazing).
I do not know if i am the only one, but i think it will be a good idea if there was a special tag for the mothers of your childreen since there is no way to differentiate them from the others more than the MiLF tag (Like a goblin virgin i impregnate and become a goblin MILF) at the point i had to remember the specific locations of each one (not pretty much anyway), maybe i am the only one concerning about this anyway, so can ignore it.
There are plans to let you expand the cultivation area in the future?
Is it posible to get all the skills from chest, or skills like mining and smithing that have someone who teach them are not in the pool?
I am not sure if it is possible to move pages backwards to be honest, but I'll see if there is some workaround for it.
In regard to NPC tags, some people have expressed an interest in this as well. Originally, each NPC was supposed represent a "population" of multiple individuals. However, since people seem to want each one to be a separate entity, I have started to look into a possible expansion of the NPC system where each one will also have a randomly generated name. This is mostly in the planning stages at the moment and there is no exact date for implementation yet as I'm working on the system quite slowly and on the side while developing the main content of the game.
The farming area in Emerald Falls is not going to get bigger, however, there are some plans to add a possible cave with mine-able nodes. There will also be other houses later on in other areas of the game which will have their own farm-able land plots.
The only Skill which you can't get from a chest is Mining... I think I just forgot to add it in, so I'll add it for the next release.
Uh... I don't know why, but all my saves just wiped. Themselves. o__o I had just done the spiderwebs and the rat quest again, and suddenly not only did it make an error noise when I tried to save, the files themselves got wiped.
So weird.... I restarted, and now there are orange trees, not apple ones? Is that just a chance thing?
EDIT: Oh wow, didn't even see there was a recent update. Shows what I go, for taking some time off for holidays. And it's something I'd been hoping for a while for, nice! I wonder if it's version collision that was the problem or something...
Apple and Orange Trees have a 50% Chance of Spawning as the main tree type of the forest the moment you leave the Demon Queen's bedroom. Once spawned, all fruit trees in both maps get locked into that type for the rest of the game, it adds a bit of a variety to play-throughs.
In regard to the save wipes. I encourage people to back them up outside of the game folder when updating to the new version just in case. What you report has happened to one other person and I have not been able to figure out why yet. Did you do anything with an Iron Lamp when this happened? Have you done any save editing of your save files before?
I had in fact placed an Iron Lamp on part of my farmspace--specifically the northern portion of the map, up the stairs. As for save editing, I don't know how--I saved to files one and three, if that matters. I didn't know that about the trees! I've only ever gotten apples before. Thank you so much for continuing to work on such an engaging little world.
Save editing is changing save files using a 3rd party software, I thought it might have something to do with it but I guess it didn't. Thank you for the info regarding the lamp, I'll play around with it and try to figure out what's happening there!
You can get apple and orange seeds from eating the fruit very rarely, and because both apples and oranges can be purchased from the vendor as well, it is actually possible to have both tree variants on your farm too!
I found the issue, for some reason if you had a Lamp turned ON and tried to save on a different map, then your save got deleted instead of saved. The only way to fix this is to turn off all lamps... and preferably pick them back up, after that the save function will work normally again.
I will have a more direct fix for this in the next release!
Hey, wanted to say that I'm really enjoying the game. I'm finding the progression very rewarding. If I can suggest a couple of quality of life options to consider (apologies in advance, I didn't dig though the comments to see if already answered):
Being able to push aside or phase through NPCs to avoid getting stuck in some situations.
A colorblind solution for the crafting progress bar. I have such a hard time telling the difference between the starting color (yellow?) and green. The first few times I cooked I sat there staring as the bar ticked full, not realizing it had already changed lol. Increasing the contrast between the colors would solve it, although I understand if that is a design choice to force you to pay close attention.
I don't think it will be possible to push the NPCs aside or phase through them, at least I don't know of any way to do it in RPG Maker so it would only happen to them and not walls/furniture, I'll look around but I doubt it's doable.
I think it should be possible to make the bars have a higher contrast, I didn't even realise it was an issue. Some people reported that they sat there waiting for the whole bar to fill up but it didn't click with me why that could be the case until now. I was just using the default colour setting. Are there any colours in particular that would be better? Or the actual contrast is more significant?
It didn't even click for me that this was RPG Maker...cheers to the art and visuals!
Using a deeper, more washed out red or slightly darker green would call attention to the change regardless of whether I can see the color. I just have to rely on some other type of contextual feedback.
Thanks for the response. Definitely looking forward to following this game!
If no one has replied to this, with the exception of those rare few that have no cones at all, most of us are caused by a vast majority of one type. Your best choices are avoiding colors with similar intensities in addition to color types, maybe light blue and dark red or ideally allow an option in the hotkey set up to flag type of colorblindness. Red-green gets blue and yellow bars, blue-yellow gets red and green and total gets really dark and really light grey-scale. I actually made it to lvl 2 smithing before I realized the failures weren't level based. The bigger issue I have is the difficulty acquiring some ingredients. In general, never make basic crafting tools and the most common secondary ingredients require rare drops/merchant spawns 2nd tier recipes or worse a chain of multiple tier 2 recipes. Specifically where's the sugar, to make ethanol, to make both dyes and varnish. I have only gotten 3 varnish and 1 ethanol, so the only source of wax for recipes I have atm is the merchant. Also either slow down or completely ditch the dance dance revolution mechanic in spellcasting. There are a few spots things can get trapped. There are a few spots along river banks and outside caves you can't stop onto to pick items up and they just stay there. Also, as pretty as it looks, the area around the rock by your house can trap you till your garden finishes growing. A path behind it, like the one at the opposite corner could fix it. Last bug I noticed, and I don't remember which skill, but one of the VP/WP skills scales like a standard 5lvlspec instead of the 25/50lvl one. This is intended to be constructive. I will post any other bugs and suggestions I find. The game has my interest, as it reminds me of legend of mana (I think) from 20ish years ago.
What version of the game are you running? I tried addressing the colours of the craft bars in the current <Winter> 0.1.4 release, so just wondering if you might be playing an older version of the game. If not, then I may need to take another look at the colours again.
In regard to sugar, I'm going to try to add it as a growable plant in the next release.
As of the <Winter> 0.1.4 release, Wax can be acquired from harvesting the Beehives in the forest.
In regard to the attack chain mechanic, most of the attacks only require the arrow key inputs and the same attack always uses the same combination in the same order every time, the speed is also significantly slower than most other games that use this mechanic. If I slowed it down any more the whole mechanic would become pointless.
In regard to items getting stuck on cliffs, and river banks, can you post a screenshot so I can see the exact locations that this happens on. Some of the cliffs can actually be climbed up to using the vines.
In regard to getting trapped by your own plants, I was assuming people wouldn't do that. I have been contemplating to set the first stage of growing plants to have pass-ability, so I may just add this in the next release too, so people would be able to walk through them.
In regard to skill scaling bug. I didn't quite get what you mean in your explanation. Do you mean when you use the skill or when you level it up, or?
Looking forward to your reply, and any future bugs and suggestions!
I am running the one from mid summer. I can't get to the hive without certain materials to build the bridge. And cool, I look forward to growing sugar. Have you decided on cane or beets yet?
Does it rain in your version or does it snow instead? If it rains then it's an older version, if it snows instead then it is the latest version where I tried addressing the colour bars in the crafting menu.
As for sugar, I might have both cane and beet eventually but for now it will likely be beets!
Your stats are probably low if you have only 1 or 2 in Strength you are unlikely to beat anything other than rats and wasps. You need to make accessories and armour until you have 4+ in Toughness and Strength, you also could get the Athletics skill which has Specs that boost damage and gain access to stronger combat moves.
There are various consumables potions and damaging explosives that can be crafted as well.
Alternatively if you have the Black Magic skill you need to have 4+ Intelligence to really deal good damage with spells or level up Sorcery for a damage boost.
Strength can be increased with Garnet Amulets, which are crafted with Lvl 2 Artifice, Armour is made with Smithing, Smithing is learned from a Goblin Smith in the Forge, you can use an Anvil in the corner of her room to make weapons and armour. Potions are crafted with Alchemy. All of these things can be found as random drops from chests which reset daily and are generated in random locations on each map.
You can also get two Bombs which do massive damage as a quest reward in the Mines for bringing some pickaxes to the Goblin near the exit.
So I just came across your game and I like the idea of it, Kind of not liking the Flaw system, I think that they should have a point value that scales to the Disadvantage you pick up, For example the Pervert flaw is on par with the Advantage one could get with the Genius level 2 perk (5 Memory Points), especially considering that the fetishes make you more likely to be enslaved by the breeder for a game over. The Greedy has very little impact on the game so far as I can see so about 1-2 points would be appropriate for that.
That being said keep up the great work, hoping to see you take this game far.
The disadvantages were designed to let the player squeeze out a few more points and to alter the game play. They were purposefully designed to scale horribly with the points they give. In general people should pick the disadvantage that they are likely to not face very often, so a person who picked "Pervert" should avoid Brothel work.
Incidentally, Greedy is actually one of the worst ones to take as it locks you out of taking the "pet" at the start of the game.
Flaws in general were designed to give a more customized play-through by upping the game difficulty. In fact, if you choose one of the starting presets when making a fresh character instead of using manual creation, none of them get added!
i got the pervert flaw and i still work at a brothel. i always save the game before i start working. and sometimes i can resist the breeder. but if i dont i just close the game, re-open it and re-load the save and try again. iirc imo pervert is a good thing bc it kinda makes you take some funny choices during sex in the brothel.
The two fetishes that give the biggest chance of failing that enslavement check are Pregnancy and MILF, so if you keep those low, you should be able to resist her more often. A safe way to get Sex EXP is to just fuck normal Goblins in the village for free, since Fetishes cap at Level 5, you can continue stocking up exp without them going up any more and then just lower those two to zero before working at the Brothel again! So it is quite possible to work the Brothel safely even with Pervert and Submissive Flaws, just a bit more tedious.
If you go to the Brothel and head to the second floor on Saturday, there will be a demon girl with pink hair there. She sells most of the manuals, including Construction and Guile (Guile is the skill for all the theft abilities).
The manuals for these skills can also rarely drop from chests.
The Guile skill can also be learned from a Thief if you enslave him and bring him to the village households.
But the easiest way is to just buy the manual of the pink haired girl in the brothel, she only appears on Saturday though.
So I don't know if I'm doing something wrong, but I can't find where the toggle part for the brothel is at, it says in the notes to talk to the goblin but I see no difference in her dialogue.
It's mentioned the daughter of Lapis is a temporary character, does that mean that it will be somewhat easier down the road to get the various skills? I know you can get alchemy, mining, smithing, and athletics through goblins but the others (outside of waiting for Saturday) seems to be "off-chance a chest has (X) 101*.
I ran into an interesting problem when fighting a wolf. I couldn't seem to bit the broad side of a barn with my attacks (double strike was *miss* or *evade* over and over, strike was miss/evade, didn't have much luck with regular attacks either) but the wolf kept doing maul (and missed roughly 2/3 of the time). I've seen the rat do skitter 6 times in a row too. Can monsters spam specials attacks at will?
Given that werewolves have gangbang among the possible sexual skills, can werewolves gangbang you if you lose and I just haven't seen it yet or is that a voluntary thing that will be allowed in a future build?
Most of the other skills are taught by traveling NPCs once you enslave them and donate them to the Goblin Houses, so that is another way you can get them! But to answer your question, yes, all skills will have a specific location where you can learn them, like mining is for the Goblin Village, Alchemy for the Heroine Alchemist, Black Magic for the Pumpkin Witch and so on (once they are implemented that is).
Monsters mostly do attacks at random, certain attacks have a higher weighing in probability to occur. Multi strike attacks generally have a lower chance to hit than single strike attacks, hence why the Werewolf missed 2/3... what sort of weapon were you using? Some weapons lower your chance to hit, such as tools, Sickles, Hammers etc, and if you dual wield them, this penalty to hit actually stacks.
Combat in general is sort of "place-holdery" at the moment and may change how it works in the future as I am not 100% happy with how it is at the moment.
Werewolf Gangbang doesn't exist yet. It's something planned for the future once the caves get implemented.
I must say, this game looks great...even without the adult content..or possibly even despite the adult content. Prettiest indy made adult RPG Maker game I have seen in...ever!
Only took me 30 hours or so to realize there was a forge (forgot about the smith telling me, then wondering how the heck I would deal with iron and copper ore, then accidentally discovering the forge), makes me wonder what other "should be obvious" stuff I'm missed!
Does "rat uses skitter" stack? There's been times I'll see the rat use skitter 3 or 4 times in a row.
Before I forget, are you intending Saffron's Mom to show up eventually (maybe in a different area)? Think it would be neat to meet her Mom somewhere down the road and depending on your relationship with Saffron depends on how the Mom acts! (Like, if you and Saffron are lovers she's way more friendly and helpful than if you are just an acquaintance).
I'm a bit surprised you haven't tried smelting ore in the first 30 hours!
Skitter resets duration of the buff when the Rat uses it, so the "stats" wont go up twice as high or anything like that.
I haven't fully made up my mind in regard to how to deal with her Mom yet, she might be a continues reference in places, where people mention that she was here recently but you just missed her. Or I might make her an actual NPC with all the various interactions that come with it. But yeah, not really sure yet, I guess it depends on how the story progresses and how well her presence would fit in the future.
This i s a minor thing, and it may be RPG Maker related, but I have two saves, a backup (at the very beginning, before even meeting Lapis) and my "main save". For whatever reason it keeps wanting to load at the "backup" save, even if I've been using the main save repeatedly. Is there a chance you can fix it so that the last time saved it will go to that save and not the "I'm not using this save unless I wanna start over" save?
Didn't realize that the soldier looking for the thief was a quest, but given how much he wants for it, think it's be a great idea to find and capture that thief! Although, you said the thief is one of the toughest fights so far. If I capture the thief and don't send him to the brothel or to one of the goblins, does he just stay captured until I give him to the soldier?
The game by default should hover over the last save file that you saved to... if it is not doing that then I got no idea why because it always does so for me.
The quest reward for bringing in the thief is only 10 Silver and 10 Morality points, plus it is a repeatable quest! Also, yes, any prisoner remains with you until you give them to someone or release them yourself.
Think it was just a glitch on the save file - or maybe I just needed to wait a day, whatever caused the issue resolved itself.
I'm curious if the tent serves a purpose after the initial "there was someone here", because both it and the chest next to it just stay there, even after I've looted the chest. I guess the chest is coded in a way that it'll stay there (given that others of the same type stay put), but the tent just feels oddly empty, like I should be able to do something with it.
Found it funny that the warden, after dealing with Furo one way or the other, apparently stays awake 24/7! Was that an oversight? (I was able to flirt with her at 2 in the morning!) Maybe after Furo is dealt with she starts drinking high-powered energy drinks!
Initially, I wanted the player to be able to enter the tent and find the chest with potions actually inside of it. But that seemed like it would be too much work so it didn't make it to the initial release. I might add the interior at some point and move the potion chest inside, it's just not very high on the priority list at the moment.
In general, Goblin NPCs were supposed to represent "populations" rather than individuals. So basically, there is more than one warden and some work night shifts. However, some players expressed interest in giving specific NPCs actual names as well, and with the fact that the individual sprites can be dressed up according to the players will has made me drift away from the populations idea. Incidentally, Goblin Madam at the Brothel is also active 100% of the time. Maybe in the future, if I end up giving them individual names, they might have a different one for each time of the day!
Hello! I had a question about equipment in the game. I have been poisoned despite equipping four 25% poison resistance accessories--do they cap at one?
That is... a bit strange. I assumed they stacked by default. However, after looking into this I realised that they actually are multiplicative by default in RPG Maker. I will need to rethink how resistances work now, thank you for bringing this to my attention!
Hey, it's my pleasure! I'm enjoying trying to level up my crafting skills right now, but it seems you don't get any recipes for cooking level three... that's a pity. Are forest plants that you grow on your farmland unable to give you extra special seeds / fruits / flowers? I've been hunting tomatoes forever, and still no luck.
Most crafting Skills actually don't give anything beyond Lvl 2 because most of the Tier 2 and above crafting materials don't exist yet! The game is relatively recent and I have only really implemented stuff up to Lvl 2 in most Skills, though it is possible to get to max skill level (level 5) and earn a title and a small stat boost.
Forest plants grown on your farm don't give seeds for special plants, those are only found on the wild forest plants. That said, Tomatoes are not implemented yet. Was there some recipe that uses them? I had planned to put Tomatoes in soon and I thought I didn't have any recipes requiring them enabled yet.
If you get hit with paralysis, does that mean you won't be able to do anything for the rest of the fight? I was fighting a slime and got hit by paralysis - apparently the slime has a paralysis attack. She then kept doing things that weren't really doing any HP damage, but she seemed to spam the special attack that does a bunch of status ailments (including paralysis) and since I was by myself it was "reset, she can't really hurt me but I can't do anything at all...UGH* When fighting the slime/2 minions combo is there a preferred way to fight them? Werewolves aren't much of a problem anymore but the slime/minion combo is a royal pain. Honestly, if it was just the blue slime it would be fairly easy, but with two minions it's HARD, and I've only seen it with the three together.
Still can't grind seeds into regular oil, even though I should have more than enough (60 flax seeds and 45 forest seeds) it just says "back" when I want to grind the regular oil. Linseed oil I can do, just not the regular oil.
Noticed something kind of funny, The werewolf has her hands by her breasts, maybe unintentionally causing me to look at them. Maybe have the hero occasionally miss a turn because he's too busy gawking at her assets if he has the pervert flaw?
Some of the Blue Slimes attack can apply Paralysis and it can last a few turns, but I think it might be able to stun lock you by overwriting the duration if it is reapplied when already affecting you. Slimes always come in the troop of three. The preferred way to beat them is supposed to be either using Ice Magic or physical attacks granted by the Martial Arts or Arms skills. Their Agility is very low so you should almost always act first in a fight and due to a low health pool the Slime should drop from one or two attacks. Using gear with Resilience stat should minimise damage as well.
As I mentioned before, Flax Seeds and Forest Seeds can't be ground into regular Oil, you have to use stuff like Potato Seeds, Saffron Seeds, etc... basically any seeds which are not Forest or Flax.
The suggestion for making the Hero miss hits if he has the Pervert trait is pretty interesting! I'll see if there is an easy way to implement it and if there is I'll add it in next release, otherwise I will have to work on it some more and it will appear later.
Regarding the "gawking at the werewolf's body so I miss a turn", just make it so it doesn't appear TOO often, like maybe a 10-15% chance the hero will be staring at her body if he has the pervert flaw. Also maybe make it possible that when she realizes the hero's staring at her body she does something like "shove the breasts into the hero's face" causing him to possibly miss a turn? Yanno, because the werewolf's a pervert too...
Curious what it is that causes the hero to successfully hit, as it's kind of annoying when I do a double slash and it's "miss", "miss"! It seems that the hero being affected with frail fever isn't dependent on "infected bite" by the rat - or it's that the bite is infected already, not sure. Does get annoying when I get hit by it though. When the werewolf hits me with lycanthropy I lose the ability to decide what to do (everything is automatic) is that intentional?
Be interesting to see the Goblin madam and Saffron yelling at each other at some point, given that Saffron doesn't seem terribly thrilled with the madam (having you steal, er, "borrow", the shoes and the dress).
I generally put multi hit attacks to have a lower hit chance, about 75% instead of the default 90-95%. I'll take another look at Frail Fever but it shouldn't be possible to get it with the "Bite" because I think Werewolves use the same skill and they don't transfer that disease.
Lycanthropy works like the Berserk state in most RPGs, it pumps up your fighting stats but causes you to just auto-attack every turn.
Well she does wear them when she goes out to "rent" a boyfriend for the night if you turn down her offer of sex as a reward for the dress, so I assume they would have had their argument then! (The argument doesn't actually happen in game though).
Getting the spider eggs, is that in a chest (be a weird thing in a chest though!) or in the spiderwebs with a sufficient entomology score? I have 2 for both foraging and entomology, and one for husbandry (doubt that matters for this, but oh well) and I still can't find a spider egg. My spider farm is looking pretty pathetic at the moment! Maybe get the goblin kid to get me a spider egg? Goblin kids probably wouldn't be afraid of the mines, right?
Regarding the goblin kid and the odd bug I mentioned earlier, I think it's a time-related issue. From about 17-20 (so dinner to early evening) it shows as either what my current VP/WP is (like, [40], Hi [62]!) or some other figure (date and year I think). Giving her gifts nets me a colorful pebble (well, the footbags do, not sure about the others yet) and she occasionally gifts me a minor thing.
Maybe it was the hair, but I was thinking "this looks a lot more like a swordsWOMAN than a swordsman". Are there female travelers too, or was this just a swordsman with a bizarre hair color? Didn't want to match wits with him though. Even though I can now do OK with the werewolves (Iron scale mail plus wood shield negates a lot of their attack!) but fighting the slimes is still tough (be easier without the two minions that always seem to show up!)
I can't seem to grind seeds into oil. I have 64 flax seeds and about 50 forest seeds, so I should be able to grind it to oil, but it just says "back" and won't let me. Is it different kinds of seeds? Also noticing as my botany and foraging level grows getting more and more kinds of plants from "forest plants". Hoping I'll get that dandelion seed and maybe a rose seed eventually!
Now, to search for that elusive varnish and glue (just need one of each but it's random what the satchels will give). I've noticed that the "forest chest" has some really nice items like various tables (I've gotten the artifice and tailoring tables from it) and a few other high-end items. Are there items that will only show up in the forest chest, or will the goblin merchant sell whatever's in the chest? Kind of doubt she'll sell silk or wolf rugs...
You need Entomology to get the Spider Egg and it is from Spider Webs, however, it is a very rare drops as Silk is meant to be a 2nd Tier material and the game is not really balanced around having 2nd Tier gear yet. There will likely be easier ways to get the Egg in the future though.
The Bug with the Kids probably has something to do with a re-usable variable being stuck in a parallel process somewhere (something I shouldn't have done but may have by accident). Other gifts will also give you a Colourful Pebble.
The student needs to be either Intimidated, or you can use and Invisibility Spell/Potion and knock him out by hitting him over the head, success chances increase drastically if you have a Wooden Club in your inventory.
Swordsman is supposed to have one of those "long haired handsome looks". He and the Thief are possibly the hardest fights in the game so far. Also, there are no female Travelers, but I do want to add them at some point. I will need to work out some use for them though, like keeping them as slaves in your house or something.
Flax Seed should turn into Linseed Oil, but I think it was an Alchemy recipe. Forest Seeds should turn into Forest Essence, but I think that was an Alchemy recipe as well as it required Flowers too. Normal Oil requires any other seed though.
Botany and Foraging level shouldn't effect the variety of seeds you get as it always pulls results from the same pool of Seeds at every level, it is just a coincidence!
You don't get to choose a specialty at level 2 Cooking, however, you can buy Recipes from the Traveling Merchant. Recipes tend to cover different food items and often overlap in what they teach, so it is possible to get the same recipes as were available at character creation by just buying the region specific recipes from the Merchant. (Though there may be a few left out at the moment).
so i got a question. had this one for a while but i just remembered to ask it. what's with this house? it's always empty and the door is always locked.
I'll second this one. I have like 10 lockpicks, shouldn't I be able to pick the lock and find out if it is in fact empty, is it the Goblin's Secret Weapon (tm), or what?
It is an empty house for possible future use. I suppose the player could have looked inside the window, seen that it was empty and decided not to lockpick it so as not to waste lockpicks!
I left that one closed off in case I ever want to expand the village with some content that requires an actual house. I have some ideas of what to do with it but for now it is actually empty.
i got the chew toy title after 25 or 26 werewolf defeats. tho when i went back to the forest i still got attacked (tho it was on the same night. i'll try it again on the next night and see if i still get attacked)
edit1: i found the secret area in emerald road east. nice. liked it
edit2: i'm still getting attacked by werewolves. guess the perk doesnt do anything other than stop me from losing willpower after i get violated by the werewolves.
It was 25 probably. I didn't the "non hostile" option yet as it would have required to add new interactions with the Werewolves when they are friendly. So I will likely expand on this feature once I start doing the Werewolf Caves.
Glad to see you found it! Traveling NPCs spawn there quite often too!
yup i noticed. now i'm hunting that bandit i ran into earlier. did the mistake of intimidating him instead of fighting. poor furo needs a break at the brothel.
If you Intimidate him he will just give you all his money and run, you can't enslave him that way. For the bandit you really do have to kick his ass to enslave him.
question popped up in the back of my mind a while ago. will i be able to transfer my save to a newer version? i'm currently 26 hours in and it would suck to lose all my progress lol
also how do i avoid this gluttony flaw? seems i reached a point where if i eat something i just get this flaw and i cant get rid of it
Regarding gluttony, I do know that it you eat too many unhealthy things in a row, or the same unhealthy thing over and over without mixing it up, you get the flaw. (Goblins have mentioned this on occasion when talking to them).
I'll second wanting to know about transferring saves when a new version. I don't mind starting over but I'm close to 20 hours in!
ah. so too much unhealthy things in a row. so to counter that i must eat some healthy stuff? bc i havent checked the apples but i seem to get gluttony even after i eat them. thanks for the help tho it helped (i never talk to goblins. just flirt.)
Eating the same food over and over again without changing things up also increases the Gluttony score slightly. Eating healthy things will decrease the Gluttony score.
so i found out a nice trick here where i can always eat food to replenish my stuff. i planted some tea trees, apple trees and potato seeds in my house, harvested em and i cooked the shit out of lechos and teas. so whenever i need to refill VP and WP i just eat one lecho and drink one tea and i keep repeating the process till either my WP or VP is full. it's pretty helpful (please don't change this xD)
That is intentional, because you still have to plant, gather and water things. Food was meant as a way for players to stay alive on long expeditions beyond the safety of your home. So it is possible to stockpile enough to not need to sleep for many days while out adventuring.
Saves can be transferred, you just have to drag them into the same place in the folder. However, some things wont come into effect until a new game is started. These things are usually changes to the recipe database. So if I change any recipes or add new ones, the game wont update them into your save files until you start a new game. I am trying to see if there is a way to get around this issue but my hopes are not very high at the moment.
I usually only add a few new recipes per update so it might not be worth restarting the game at every update, but maybe every 4-6 updates.
Hey, found a bizarre bug. I have a goblin kid hanging around and she normally greets me with Hi Daddy! When it was super windy, it showed as [80] (my WP at the moment) saying Hi [71]! (my VP at the moment). Only seemed to happen at that time, when it's sunny it's always Your goblin kid and Hi Daddy!
Off to search for the cure for the curse...don't suppose that's something I can craft? I've seen 1 student traveler in 2 months (well before I needed to find one), and I haven't seen a priest traveler at all.
I've discovered the hard way that when a trap is sprung that it almost always is 20+ for damage (unless it's poison), making it somewhat dangerous to seek out a chest if I'm low on health. Once in a great while it will be under 20 (and once it was 7!) but it seems like 20+ is the norm, meaning having to redo over if I'm low on health.
Which map was this Goblin kid on? The village or near your house?
No way to craft a curse cure, but the Priest and Student have MUCH higher rates of spawning when that quest is active and Traveler NPCs in general have a higher spawn chance.
I don't remember off the top of my head but traps should be around 5-40 damage (+20 if you have Bad Luck Flaw). I personally save the game before touching them myself!
The kid was by the house. Happened again, roughly 6 pm, sun was shining. Might be a time-related issue. When trying to gift her something it said I didn't have proper gifts. Are there specific gifts she is looking for, that are gift only? She didn't like the flower I offered her.
Good to know about the NPCs, because before that quest travelers were a pretty rare occurrence! 2 months in and there was...4 travelers I think. Merchant, a soldier looking for a thief, a mage, and an alchemy student. Before restarting I ran across a bandit too. Would the bandit have been the thief the soldier was looking for, or is there a thief too? (edit) If it's raining, does that scare the travelers away? Haven't seem them when it's even lightly raining...
I save before trying them too,. One question on the various traps, would having a higher magic resistance or more toughness limit how much the damage is? Factoring in armor my toughness is 6 and piercing damage still hurts a lot!
Kids only like Teddy Bears, Cute Dolls and Footbags... basically toys that kids would like in general.
There is a Thief NPC too, he will try to steal from you if you talk to him, he is the one the Soldier is looking for. Rain lowers the spawn chance of NPC Travelers slightly but does not eliminate it.
Currently trap damage is a flat value and "type" is just a cosmetic, they don't get affected by Toughness but double your Agility and Luck are subtracted from the damage. Also, having, Lightning Reflexes Perk will half all Trap Damage. In the future, types of damage will be expanded on and will be affected by Toughness/MR etc.
A few questions while I think about them. Fighting a werewolf (I STILL can't believe I won twice in a row) I noticed the only items to restore VP was the potions. I had more honey than potions so was planning to use that but it wouldn't let me. Is food disabled to eat during a fight? Some things make sense - if the average attack is 8, stupid to gobble a pine nut - but the honey and another food item that restored 100 VP wasn't available. On that subject, what's with the 2/2/2/2 on VP/WP restoring items? Not sure what that's about.
One thing I did find funny, the smith complains she's behind in her work so if I could find her 20 iron ingots she'd be appreciative. Bought 20 ingots and turned around and gave them to her. She said that I found them somewhere and then gave the reward. Goblin smith must have a very short memory! Given most of the quests take a fair amount of time or luck, it's nice to have an easy quest (if unintentionally so),
What is the chance of getting honey from the hives? Thinking at foraging level 2 it's pretty low, I get the "you failed, here's a fight" way more than getting it. I don't bother with shaking the hive, will that result in a fight or is there a slim chance of something else?
Looking forwards to seeing the heroine tengu and wondering if she (and the other heroines when you get to them) will have quests as well! Currently stuck on Saffron wanting a new bed, wondering if the merchant will have it before I can tailor a simple bed (or find in it a chest).
Food can only be used outside of combat as it is easier to gain and generally can heal for more than potions. Plus, while I can see someone crunching a pine nut mid battle, it is harder to imagine them wolfing down a steak or burger!
Most food have a nutrition value that varies based on when you eat it. For example, the first number represents how much VP (or WP) you restore if this food is the first thing you ate this day, the second represents how much you gain if it was the 2nd meal of the day, 3rd number is if it is the 3rd meal and 4th represents 4th plus meal. Generally more "breakfast" type foods will have a higher value for the first or second meal and then drop down if you eat them as the 3rd and onwards. So for maximum VP gain you could eat something like omelette as first meal then whatever food has a high 2nd value and so on. This value is only for the order in which you eat food during each day and it resets at midnight, so even if you eat your first meal at 11pm it will count as breakfast and use the first value.
Goblin Smith is rather scatter brained yes! That said, the Quest reward is probably not really worth the money spent on buying the ingots.
Shaking the Hive will only lead to a fight and nothing else. It exists in case you want to farm Battle EXP or Hornet specific drops like Stingers. Your chance of gathering successfully goes up SIGNIFICANTLY if you do it at night when they are asleep or if you are invisible. Your Stealth Spec also adds to success, but the main Spec that is checked is actually Entomology, Foraging only lets you gather them in the first place.
All Heroines are planned to have Quest lines associated with them! Though the length of the Quest chains could vary between them.
i just noticed there's a "milking" in the sex specialisation. is there any way to milk the goblin girls or werewolves/slimes? and also i noticed that there's this goblin domestic slave thing. what is this? is it implemented yet?
There is a "rare" sex scene in the Goblin Brothel, but now that you remind me I think it might be turned off and I haven't given a way for players to enable it... thanks for reminding me, I can't believe I forgot about it this whole time!
Goblin Domestic Slaves are implemented ever since initial launch. You have to capture a traveling NPC and donate them to the Goblins that live in houses! Some of these NPCs will then offer to teach you some Skills for a price.
im pretty sure that's disabled. i whored for over 250 times (it says my skill at it is 249) and it never happened to me. so either it is that rare or it isnt enabled. my guess is that it is disabled. and no problem for reminding lol
sweet. maybe make it as a sex option too? it would be cool to do other fun stuff to the goblins who roam around the town at daytime. thanks for making this awesome game btw.
No problem! I'll think about making it a more common option but for now I would like to focus on the content outside the village as people would probably like to see more than just Goblin content. I'll revisit it at some point though to add some expanded content!
Might as well ask this: is there a way to get glue outside of crafting it with the alchemy bench? I don't have that yet, and given what is required to get glue, thinking "it's gonna be a looooooooooong time to upgrade the house, just because I can't seem to get glue". Forgot to check if the traveling merchant carried it when I saw him, but I've only seen him once. Does the goblin merchant sometimes have glue?
Will you be able to seek out slimes and not have to fight them to have fun down the road? You mentioned it'll be that way for werewolves eventually, are friendly slimes planned too?
One thing I found odd, not sure what to make of it. Lost against a slime, it said she dissolved the headgear, and I'm thinking "I don't have any headgear for her to dissolve". She dissolved the cloak I had on. I would have put headgear and cloak as separate pieces, mostly because I don't think of a cloak as headgear. *shrug*
i know that the goblin merchant carries glue. but its a random daily chance of it happening. and man i hope we get some friendly slimes down the road. having fun with goblins can get repetitive over time. lol
The next "friendly" heroine will be a Tengu that runs the Alchemy store in the forest, but after her there will likely be a poll on the next bit of content.
As Evil ZoneE has mentioned, the Goblin Merchant does indeed sell Glue sometimes. Glue also has a small chance to drop from Slimes at from Construction Satchels.
Traveling Merchant only sells food, food recipes and the Fur Coat at the moment.
There will likely be a Slime Heroine at some point. Just probably not a Blue Slime but some other colour, though this isn't planned for a while yet.
"Headgear" was just the term I used for that slot, both hats and Cloaks go in the same slot and Cloaks are implied to have hoods that cover the head. I suppose I can rename it to something else but I would need some "term" that describes it better!
Question regarding the "cures", which ones go away with time/sleep and which ones are permanent until potion used? I fought a werewolf and have been stuck with this status of low wp for 3 days now and no method of obtaining a potion to heal it... makes the grind even that much worse without being able to fight properly
Second, which skill books are required for the construction of the bridge as well as the lockpicking? I am trying to get the red shoes and assume they are in the locked room in the brothel and i need to learn lockpick?
The one from the Rat goes away after you take a certain amount of steps. However, Lycanthropy is pretty damn rare, though it is permanent until removed with a Remedy. The Goblin Merchant sells the Remedy sometimes. There is also a Remedy in the little wooden crate next to the tent when you first arrive in the forest. Lycanthropy can be useful for physical combat builds as it does increase your Strength by 50% and your Vitality and Agility by 20%, but in your case it might be better to buy the Remedy when it is available from the merchant. In the future this state will actually turn you into a Werewolf if not treated in time (a male Werewolf that is).
You only need the Construction Skill to fix the Bridge. While for Lockpicking you need the Guile Skill.
You can also use Climb Lvl 2 to climb up the vines at the Brothel exterior and go through the second floor window instead of unlocking the door!
just created an account here firstly to thank you for your content and secondly just to ask a question: where do i find the garnet necklace that saffron mentioned? and if i cant reach it (I.G i have to climb to the roof of the house and open that chest to get it) where do i craft it?
(ps: i love your work so far. it's looking decent man)
edit: also, how do i level up? i seem to be stuck at level 1 no matter how many enemies i kill
You can craft the Garnet necklace using the Artifice skill, but you will also need the skill at level 2 and have an Artificing work bench. To get the bench, you need to either craft it with the construction skill, or buy it from the Goblin Merchant, her stock is random every day but on some days she sells crafting benches. Both the Crafting bench and the Necklace can also rarely drop from chests.
That said, I would suggest learning the Climb spec instead as it is probably easier to get it that way. The Climb Specialisation is under the Athletics Skill, and you can get the Athletics Skill by bringing 10 Honey to the Goblin Guard on the 2nd Floor of the Goblin Tower.
As for leveling up. The level up feature is different in this game to the usual RPGs. Here, the Rank is increased due to main story progression and is hence currently capped at Rank 1. However, after gaining Craft/Battle/Sex EXP you can increase your maximum Health and Will power pools by buying them up in the skill manuals. Also, upon reaching max level in a Skill (Level 5) they usually grant you a permanent +1 to a specific stat as well as a Title.
Most of the stats actually comes from the gear you wear in this game, though in the future you will have more ways to increase your stats through Titles and Achievements.
thanks. im 7 hours in and i only got 2 honey so far. lol. my damage is terrible. guess i messed up my build or something. got 2 maces in each hand and i deal 8 or 10 damage tops. 35 crit. so ill increase my skills to get a perma stat boost first.
again: nice work with the game and i look forward for further versions. new sex scenes and factions to fuck freely would be cool such as the slimes or werewolves. sucks that you need to be defeated in fight to have some fun with them but eh. i still loved the game regardless xD
Sounds like you have about a 2 in your Strength value. You can also pump up your physical damage by putting points in Acrobatics!
In the future you will be able to fuck them without needing to be defeated. Werewolves have a whole cave expansion planned for them. They were supposed to come in the next release but I decided to push their caves back and focus on more forest content to give more playable area with lower difficulty as the caves were meant to be a step up in difficulty.
ah! so ill get deeper and find a way to fuck them without having to be defeated then. does it have something to do with acrobatics or me being defeated in a row that i can just skip to the fun part?
Acrobatics just increases any physical damage you do. I haven't really made too many plans for the approach on how to handle their caves and "friendship" but there will likely be more than one approach, depending on the sort of relationship you want to develop with their pack. Also, their Alpha is going to be a heroine with her own quests and such.
At the moment, if you get defeated 20 times it should give you a "Chew Toy" title and they should no longer attack you, but I can't remember if it is fully implemented yet, it's been a while since I last checked.
Really appreciate how fast you respond to questions/concerns!
After giving Saffron the Red Dress and wanting a sexual relationship with her, when I show up it just says "never mind" with no other options. Do I need to learn more sex skills, learn a given trait, increase affections, or what? I want to have sex with the hot goblin!
Is it better to fix the bridge yourself, or have the goblin smith do it? Both seem like it would take a few weeks to get everything needed.
Best thing so far (besides losing BAD to a werewolf and thinking it's not too bad) is figuring out what works best for "goblin virgin" "goblin" "goblin MILF" and "group of goblins" when whoring myself out. Just curious, can you have a little fun with the smith, merchant, or other "important" goblins?
In regard to Saffron, can you be a bit more specific in what you mean. Did you agree to sleep with her for the reward? And if so, when do you show up? The event is suppose to trigger when you interact with her House Door from the outside at Night. There should be no requirements what so ever as long as you agreed to receive your reward sexually and knocked on her door at night.
I think fixing the bridge might yield a bit more reputation if fixed by yourself, so there really isn't much of a difference.
Your action with Goblins in the Brothel mostly matter based on what skill you have. For example, choosing to Kiss in any of the options will add a portion of your total Kiss proficiency to the total customer satisfaction, etc.
You can have "fun" with ALL the Goblins in the village, you just have to approach them normally and select to Flirt with them. They will then have a possibility of asking you for sex. Their Sex scenes are sort of the same as with any normal Goblin in the village though. However, if you lose any Virginity to them, it will record them specifically in the notes!
Regarding Saffron, I was just showing up a little too early. Once if was officially night (when residents are asleep) everything was fine.
Regarding upgrading the house, where do I find Quartz? Everything else I can either craft, mine, or purchase, but I haven't seen quartz at all. Is it a level 2 crafting skill? (Still on level one so with smithing and artifice). Is it in just one spot to mine?
Sorry if you think I'm being a bit of a pest, just really like the game!
No problem, I like answering questions about my game!
Quartz can be mined in the Goblin Mines, it is just hidden in a secret room. There are three secret rooms that you can dig up, you can see them marked by "cracks" in the walls! The first two rooms are more obvious, but a third is hard to find it is at the very top right of the mine in the dark wall. Room 1 and 3 have Copper nodes and Room 2 has Iron and Quartz nodes!
how do you learn how skills like forage or cut wood? im just starting but its so frustrating not being able to do so? I have seen you can buy the skill to mine and such, but not the other two above.
Also, where do i go to use these battle points im getting from beating hornets and rats? like is there somewhere i can use them to upgrade something?
Forage and Woodcutting are both under the Agriculture Skill. You can either capture a Student NPC and donate him to the Goblin households where he will offer to teach it. Or you can visit the Brothel on Saturdays and head to the second floor where there will be a pink haired demon girl NPC that sells all the Skill Manuals.
Battle EXP can be spent to level up the Athletics, Black Magic or White Magic skills. To level them up just open the Skill Manual in your inventory and it will bring up the interface for them. Though, if you don't have those Skills then you can't really use it. You can also merge Craft EXP with Battle EXP to get Combo EXP which is used to level up the Perception Skill if you have it.
If you don't have the Athletics Skill, you can get it as a reward from a Goblin Guard NPC in the Goblin Tower on the 2nd Floor after you bring her 10 Honey from Hornets.
Thank you for the tip about athletics, still grinding to try and get 10 honey.
I didnt see any demon in the brother on saturday though... is there a particular time? I went at night and didnt see anyone on the 2nd floor. I cant kidnap a kitten at this point with 0 skills, all i can do is fight hornets and mine. cant even make a shovel cause i dont have woodcutting (not that i would know where to go to cut wood for myself anyways yet)
I do have the perception skill, but ill hold off on building that for now? unless you recomend that for some future reason.
Hmm looks like I set her to appear only during Day time... she wont appear at night. I'll change it so she appears all day in the next release, but for now she is only there during light hours.
Wood is gathered by cutting down the Juniper Trees, they are the only "Animated" tree so they should be easy to spot.
At the moment Perception is mostly useful for seeing Traps on chests or Stealth Enemies from far away, but you need the Guile's spec "Disarm Trap" to really get the most out of it.
I plan to add some Optional "Character Presets" in the next release as I noticed some players make characters that are a bit difficult to play, at least in first play-throughs.
← Return to game
Comments
Log in with itch.io to leave a comment.
hey FeyRing, is there any chance in the future that the save files of the older versions of your game will not load or cant be loaded by newer versions?
While it is theoretically possible if some really big changes happen to the game system, it is highly unlikely to happen any time soon. And even if such changes are added much further down the line, you will still be able to load your saves, just some things might not work correctly in them.
In any case, very unlikely to happen in the near future (if ever)!
it just came to me while grinding for EXP. anyway, not that I would mind, I would love to go through another play through if there were any major changes in the game. I know you mentioned that at this early stage of the game, story or plot is not the focus yet. but will there come a time that you'd shift your focus to expanding the storytelling and plot lines?
p.s. does LUCK stat increase the chances of rare loot drops of mobs? I seem to have difficulty looting honeys from hornets, but I managed to loot 3 Slime cores, and 2 Typhoon spears, or is by pure chance?
I plan to get back into the main story progression after the next update hopefully! The next update itself will sort of be plot related too, though it will be more optional than the actual main plot line.
Slime Cores and Typhoon Spears have a massively smaller chance to drop compared to Honey. Honey is 12.5% chance, a Typhoon Spear is 5% and I don't recall the Slime Cores drop chance of the top of my head but it should be around 5% too.
These percentages are not affected by Luck stat, though in the future I might redo how the Monster Loot is calculated to include Luck in the calculation.
so i opened white magic skill and i got this. (not the book. the book taught me the skill and i opened the skill thing and got this.)
I couldn't replicate this error, my skill manual opened just fine.
Does this always happen with that manual? Can you try some other manual? Because there is a slim possibility your game might have corrupted somehow, it happens rarely when unpacking the game for some reason.
And I mean your game and not your save file, the save file should be fine.
unfortunately i didn't save the game after i found the priest, donated the gold and read the book. i'll have to re-find him again. i'll let you know once i do though. game works fine and the save is not lost, yes.
i remember that during A13 i used diced fruit/veggies a lot. today i forgot what they are used for. anyone remember what recipes i can use them?
They are used in Fruit Salad, Fruit Loaf, Varenye, Lecho and Shaved Ice.
oh yeah. i used them to make varenye and lecho! thanks.
That`s a quite intersting game. I have a question, how can I get the botanic skill? I will to grow something. But it requires at least botanic level1. And I didn`t find any goblin girl can teach me this skill.
there is an NPC inside the brothel - the large building north of the Goblin Village, everyday saturday evening (20:00 game time), she spawns at the 2nd floor and sells "SKILL BOOKS", you're looking for the Agriculture 101 Skill Book - costs 5 Silver or 500 Coins, once you "consume" or use the skill book, you will have access to it inside your SKILL tab, select the Agriculture skill, then with enough CRAFT EXP ( 100 CRAFT EXP) for level 1 Botany. then all you need is a shovel to plant in your FARM.
She should bet there all day on Saturday technically. Does she only appear in the evening for you?
Also, the manuals she sells cost 20 Silver!
That`s quite a lot of money. Ist there any way to make more money quick except sell myself. I can now only make some money by do laundry. And I can`t even win a rat. Guess bard is more suitable to sleep his way out. By the way how can I meet the prisoner`s bodyguard?
Opening chests and collection random junk of the forest floor is generally the faster way of earning money. Stuff like Truffles and various Gems sell for decent amount of money. And yes, the Bard class is mostly for social interactions and doesn't have any combat capabilities, but then mobs don't really drop much in terms of expensive loot, so farming them isn't very efficient money wise anyway.
The prisoner's bodyguard could only be met if you had the Climbing spec from the Athletics Skill at the very start of the game. You had to climb up some vines near the camp before leaving the map, otherwise the guard runs off after you leave the map. Don't worry about him though, he wasn't really important or anything.
oh, really? I just thought the daughter would be there during the evening, I think one of the Goblins said, I think the madam in the brothel.... anyway. and 20 Silver, my bad. I thought it was just 5. silly me.
by the way, how do I get lightning crystals? are they purely by chance during a lightning storm? I've found one, once. it was on the ground. maybe a lightning strike hitting something?
I think a long time ago she would only show up in the evening, but I changed that while back.
Lightning Crystals appear if a Lightning strikes the stone road or rarely if it hits outside the road.
Oh, thank you. I believe that is demon queen`s daughter. Haven`t met her yet. I` ve only played five days in this game.
gonna try the new version soon once the download finishes. quarantines here in brazil will go on effect tomorrow probably and we already reached 2k cases. well this will be a good self-quarantine it seems.
may i ask what else is new besides these quality of life stuff put in the game?
edit: im loving the new map, as well as the soundtrack. it looks gorgeous. wish i could freeze time so i could explore it non stop for a long time tho.
Thank you! The new map also has Werebats at night, so watch out!
The Dev Log for this version is quite extensive and has a lot of new things aside from QoL stuff!
https://feyring.itch.io/black-garden/devlog/129864/black-garden-alpha-015
Sad to hear about the rising cases in Brazil, seems to be the common trend everywhere these days, stay safe!
oh yeah i did take a read. the cheats were helpful a bit. helped me recover some of the stuff i lost in my alpha 13 save. i hope they dont give me any consequences in the future for skipping some grind. lol
now all i need is a way to freeze time, lol
I don't really plan to add any consequences for using cheats, aside from a little message inside the cheat sheet itself notifying you that you used them before.
I might make a spell at some point that will allow you to freeze time. it will be a very high level one though!
i think i'll be with the best of the best gear so i'll probably be able to get it i suppose?? just make it easy to get lmao
It will probably be easy to get, will just require a lot of WP to cast!
maybe if they were diminishing stacks, for example; equipping four accessories that give +25% resistance to fire element, diminishes the bonuses to % 25/18/11/4 giving a total of 58% resistance. speaking of balance, is there going to be curative spells? are the water spells the "cure magic"?
and I feel like Im cheating here, but what is the mechanic for the gluttony score? is it
base = 0
gluttony = 100
eating healthy food = -1
eating unhealthy/very/extremely food = +2/+4/+6?
To be honest I will most likely have them just add normally, like 5% + 5% gives 10%, it will probably be easier to balance in the end.
There are curative spells in game. There is White Magic that can be learned from a traveling Priest NPC, you have to donate 1 whole Gold (10000 CopperCoins) in one go to him though. He will then give you a Skill Manual that teaches White Magic.
There was also a pet, a Snowman that had a scarf head accessory that allowed casting a restorative spell, but that was only available during the Winter event.
Water spells will likely be combined in the future with Ice Magic rather than having a category of their own.
Glutton Mechanic is a bit more complicated than that. Eating a food identical to your last meal has a 10% chance to increase your Gluttony score by 1. Eating an Unhealthy food decreases your Health Score (not Gluttony Score) by 10/20/30, similarly, eating a Healthy food increases your Health Score by 10/20/30. If your Health Score (which starts at 0) reaches 100, your Gluttony Score gets decreased by 1 point. If your Health value decreases to -100, your Gluttony score increases by 1 point. Once your Gluttony Score reaches 100 you will get the Glutton Flaw.
I must have eaten a lot of baked potatoes and grapes in order for me to reach a gluttony score of -100. thanks for the info. now to find a priest.
No problem, just make sure to change them up every meal, so Grape -> Potato -> Grape, wont cause any increases, etc.
hey FeyRing, quck question. what if I spam a "healthy food", say like lotus chips, would it raise my gluttony score?
It still has a 10% chance to raise it, but statistically speaking, you will probably cancel it out with the effect of healthy food. I might rework the whole system at some point though, as it is not set in stone yet.
Hello, I know you get this all the time but thanks for the great game. Been playing for hours now. Good and immersive game mechanics. been through a dozen play through just for understanding the game mechanics. on my current play through, I acquired a flaw trait "gluttony" is there any chance to "un-flaw"? cause I made the mistake of spamming grapes for VP. I've read somewhere in this thread that you can "decrease" gluttony by eating healthy foods, and I've been spamming linseed oil. but to no avail.
Hi! Glad you like the game. Unfortunately you can't get rid of most of the flaws (yet). Healthy food is supposed to offset an invisible score that rises when you eat the same food over and over again or when you eat unhealthy food. So in your case it is too late to eat healthy food as you already got the Gluttony flaw.
In the future there will be ways to get rid of it, I just haven't thought of any "fair" system to remove them yet.
thank you for the reply. I figured as much. I wont be making the same mistake in my current play through... going in as a mage with toughness and noble background. do you have plans to integrate a party system of more than two characters? is there going to be a playable/party-able heroin? or just the pets? I've got Snuffles and Turbo the Celestial Snail, (also when I change between pets, i.e, Snail to Snuffles, I cannot summon the Snail back, is this a bug or is the mechanic not implemented yet in the game?) I wish we could have both pets in the party.
game is awesome, great mechanics and the grind is rewarding - not too easy, not too hard. and cheers for making the game free to play to the public - (coming from a pleb who cant be a patron) looking forward to the next update.
At the moment there are no plans to allow more than 2 characters in the party, both because the actor art will start to overlay the enemies on the screen too much and because it will require a lot more thought into balancing encounters. This stance may change in the future though!
I am not sure if I will allow Heroines to join your party but there are plans to let some of your kids join as minions instead.
The Snail just returns to your home when you dismiss him. You can find him loitering around outside your house in Emerald Falls. He is kind of selfish, so you will need to give him another Cabbage in order for him to join your party again.
Glad you're enjoying the game! Next update will have a new romanceable Heroine with her own quest line (at least if everything goes according to plan).
oh. okay, Im sure you will figure something out and Im sure it will be good. uhm... if you would accept my humble suggestion, regarding the battle/encounter interface, there is this game "The Last Sovereign" by Sierra Lee, take a look at the design of the battle/encounter interface of the game, and maybe you can do something similar.
would each species of the MC's offspring have different stats? how do you plan to execute the different stats of different species of offspring?
oh, so I need to buy more cabbages and discard all my salt again. by the way, do you plan on putting a storage unit for the MC's items - it will be a bummer if I have to discard all my salt every time I party up with Turbo? Im sure you also plan on making a mechanic that would sort the items and loots via alphabetical, quantity, or even in terms of item tiers.
looking forward to the werewolf patch.
That game has been on my "to play" list for a while so I will take a look!
Stats are not hard to define for the offspring and they might depend on the stats you yourself have, so sort of like inheriting a portion of the stats. It's pretty early in the concept stage for those sorts of minions so I haven't really made too many defined decisions on them yet.
You don't need to discard your Salt when recruiting him from around your house, it's just a gimmick for the initial recruitment process.
I don't really have any plans for player storage yet. I'm not even sure if it would be possible to implement. As for Item sorting, it... is unlikely at the moment, I am not really good with Ruby Script and have so far been mostly using third party scripts. I managed to do a category type sorting for now and I do plan to take another look into possible other types of sorting but from my prior forage into the issue it didn't seem like it's something that can be done that easily in this engine.
I have heard some people were having similar trouble. I'm not actually sure what the problem is, but most likely it's something on itch.io side of things. I will probably have to look into an alternative download location some time soon.
Two questions.. does is the MC always male ?
and are there any cheat codes ?
MC is always male and there are no cheats yet. Though I am considering adding some in the next release.
ahh.. I only like Femdom when it`s between females.. :|
anyway.. best of luck with your work
btw i just noticed theres persuasion in guile AND in charisma skill line. if i max both of them out will they stack??
No, it's the same one, so if you increase one the other increases by the same amount!
i failed 8 times in a row to gather honey from a hornet's nest. is there any way that i can boost my chances of gathering this??
my stealth is maxed out but maybe there is something else to boost my chances??
The chance mostly scales of your Entomology specialisation, although Stealth and Luck also play a part. If you gather during Night Time or while Invisible your chances increase significantly as well.
The exact calculation is Random Number 1-20, +1 per Luck, +1 Per Stealth, +2 per Entomology, +5 if Night Time, +10 if Invisible. If total number is above 20 then you succeed.
thanks! i didnt realized it was entomology the main trait.
Yeah, I noticed that it wasn't explained very well so I'll see if I can make it a bit more descriptive next patch.
hello feyring. been a while since i last been here. i have 2 questions. and one's been in my mind for a while and i just remembered it
is there any way to get sugar aside from the merchant? idk if someone asked it before but if there is where can i craft it/ obtain it?
and saffron mentioned a "fertility potion" during her questline. is it implemented in the game? i'm curious as to what it does if i were to use it.
Good to see you again EviL ZonE!
Sugar can drop from Cooking Satchels occasionally as well. Though, people have been asking for a more renewable source, so in the next update you will be able to grow Sugar Beets and turn those into Sugar!
Fertility Potions are not implemented yet, but once they do they will increase the chances of getting your sexual partner knocked up for the duration. I may even make a rarer version that adds a permanent bonus to impregnation chances.
awesome. i'm looking forward for the next version.
and imo i'd love to always knock up a girl after i have some fun with her. that's just me tho. there's prolly another one or two dude lurking that would love to have this boost too but eh.
also, would be cool if i could have sex with saffron during daytime as well. but i guess she's busy roaming around her house during the day lol
Understandable! I might make it possible to max out the chance through various traits/titles etc eventually.
She is pretty busy during the day, being the active chief (house roamer) and all that! Though she does have a chance to give you gifts during the day, there is a recipe you can get of her, the chance is pretty random though and you have to be married to her.
It would be great if you can change pages in the manual as you want and not only advance, sometimes you want to go back to a certain page and you need to finish al the other pages to open the manual again.
Is a great artistic work, the scenarios are beautiful, and even if the characters desing is not my style, it is a noticeable work (and snuffles is amazing).
I do not know if i am the only one, but i think it will be a good idea if there was a special tag for the mothers of your childreen since there is no way to differentiate them from the others more than the MiLF tag (Like a goblin virgin i impregnate and become a goblin MILF) at the point i had to remember the specific locations of each one (not pretty much anyway), maybe i am the only one concerning about this anyway, so can ignore it.
There are plans to let you expand the cultivation area in the future?
Is it posible to get all the skills from chest, or skills like mining and smithing that have someone who teach them are not in the pool?
Hello!
I am not sure if it is possible to move pages backwards to be honest, but I'll see if there is some workaround for it.
In regard to NPC tags, some people have expressed an interest in this as well. Originally, each NPC was supposed represent a "population" of multiple individuals. However, since people seem to want each one to be a separate entity, I have started to look into a possible expansion of the NPC system where each one will also have a randomly generated name. This is mostly in the planning stages at the moment and there is no exact date for implementation yet as I'm working on the system quite slowly and on the side while developing the main content of the game.
The farming area in Emerald Falls is not going to get bigger, however, there are some plans to add a possible cave with mine-able nodes. There will also be other houses later on in other areas of the game which will have their own farm-able land plots.
The only Skill which you can't get from a chest is Mining... I think I just forgot to add it in, so I'll add it for the next release.
Uh... I don't know why, but all my saves just wiped. Themselves. o__o I had just done the spiderwebs and the rat quest again, and suddenly not only did it make an error noise when I tried to save, the files themselves got wiped.
So weird.... I restarted, and now there are orange trees, not apple ones? Is that just a chance thing?
EDIT: Oh wow, didn't even see there was a recent update. Shows what I go, for taking some time off for holidays. And it's something I'd been hoping for a while for, nice! I wonder if it's version collision that was the problem or something...
Apple and Orange Trees have a 50% Chance of Spawning as the main tree type of the forest the moment you leave the Demon Queen's bedroom. Once spawned, all fruit trees in both maps get locked into that type for the rest of the game, it adds a bit of a variety to play-throughs.
In regard to the save wipes. I encourage people to back them up outside of the game folder when updating to the new version just in case. What you report has happened to one other person and I have not been able to figure out why yet. Did you do anything with an Iron Lamp when this happened? Have you done any save editing of your save files before?
I had in fact placed an Iron Lamp on part of my farmspace--specifically the northern portion of the map, up the stairs. As for save editing, I don't know how--I saved to files one and three, if that matters. I didn't know that about the trees! I've only ever gotten apples before. Thank you so much for continuing to work on such an engaging little world.
Save editing is changing save files using a 3rd party software, I thought it might have something to do with it but I guess it didn't. Thank you for the info regarding the lamp, I'll play around with it and try to figure out what's happening there!
You can get apple and orange seeds from eating the fruit very rarely, and because both apples and oranges can be purchased from the vendor as well, it is actually possible to have both tree variants on your farm too!
I found the issue, for some reason if you had a Lamp turned ON and tried to save on a different map, then your save got deleted instead of saved. The only way to fix this is to turn off all lamps... and preferably pick them back up, after that the save function will work normally again.
I will have a more direct fix for this in the next release!
Hey, wanted to say that I'm really enjoying the game. I'm finding the progression very rewarding. If I can suggest a couple of quality of life options to consider (apologies in advance, I didn't dig though the comments to see if already answered):
Being able to push aside or phase through NPCs to avoid getting stuck in some situations.
A colorblind solution for the crafting progress bar. I have such a hard time telling the difference between the starting color (yellow?) and green. The first few times I cooked I sat there staring as the bar ticked full, not realizing it had already changed lol. Increasing the contrast between the colors would solve it, although I understand if that is a design choice to force you to pay close attention.
Hi, glad you're enjoying the game!
I don't think it will be possible to push the NPCs aside or phase through them, at least I don't know of any way to do it in RPG Maker so it would only happen to them and not walls/furniture, I'll look around but I doubt it's doable.
I think it should be possible to make the bars have a higher contrast, I didn't even realise it was an issue. Some people reported that they sat there waiting for the whole bar to fill up but it didn't click with me why that could be the case until now. I was just using the default colour setting. Are there any colours in particular that would be better? Or the actual contrast is more significant?
It didn't even click for me that this was RPG Maker...cheers to the art and visuals!
Using a deeper, more washed out red or slightly darker green would call attention to the change regardless of whether I can see the color. I just have to rely on some other type of contextual feedback.
Thanks for the response. Definitely looking forward to following this game!
If no one has replied to this, with the exception of those rare few that have no cones at all, most of us are caused by a vast majority of one type. Your best choices are avoiding colors with similar intensities in addition to color types, maybe light blue and dark red or ideally allow an option in the hotkey set up to flag type of colorblindness. Red-green gets blue and yellow bars, blue-yellow gets red and green and total gets really dark and really light grey-scale. I actually made it to lvl 2 smithing before I realized the failures weren't level based. The bigger issue I have is the difficulty acquiring some ingredients. In general, never make basic crafting tools and the most common secondary ingredients require rare drops/merchant spawns 2nd tier recipes or worse a chain of multiple tier 2 recipes. Specifically where's the sugar, to make ethanol, to make both dyes and varnish. I have only gotten 3 varnish and 1 ethanol, so the only source of wax for recipes I have atm is the merchant. Also either slow down or completely ditch the dance dance revolution mechanic in spellcasting. There are a few spots things can get trapped. There are a few spots along river banks and outside caves you can't stop onto to pick items up and they just stay there. Also, as pretty as it looks, the area around the rock by your house can trap you till your garden finishes growing. A path behind it, like the one at the opposite corner could fix it. Last bug I noticed, and I don't remember which skill, but one of the VP/WP skills scales like a standard 5lvlspec instead of the 25/50lvl one. This is intended to be constructive. I will post any other bugs and suggestions I find. The game has my interest, as it reminds me of legend of mana (I think) from 20ish years ago.
Hi Thedu!
What version of the game are you running? I tried addressing the colours of the craft bars in the current <Winter> 0.1.4 release, so just wondering if you might be playing an older version of the game. If not, then I may need to take another look at the colours again.
In regard to sugar, I'm going to try to add it as a growable plant in the next release.
As of the <Winter> 0.1.4 release, Wax can be acquired from harvesting the Beehives in the forest.
In regard to the attack chain mechanic, most of the attacks only require the arrow key inputs and the same attack always uses the same combination in the same order every time, the speed is also significantly slower than most other games that use this mechanic. If I slowed it down any more the whole mechanic would become pointless.
In regard to items getting stuck on cliffs, and river banks, can you post a screenshot so I can see the exact locations that this happens on. Some of the cliffs can actually be climbed up to using the vines.
In regard to getting trapped by your own plants, I was assuming people wouldn't do that. I have been contemplating to set the first stage of growing plants to have pass-ability, so I may just add this in the next release too, so people would be able to walk through them.
In regard to skill scaling bug. I didn't quite get what you mean in your explanation. Do you mean when you use the skill or when you level it up, or?
Looking forward to your reply, and any future bugs and suggestions!
I am running the one from mid summer. I can't get to the hive without certain materials to build the bridge. And cool, I look forward to growing sugar. Have you decided on cane or beets yet?
Does it rain in your version or does it snow instead? If it rains then it's an older version, if it snows instead then it is the latest version where I tried addressing the colour bars in the crafting menu.
As for sugar, I might have both cane and beet eventually but for now it will likely be beets!
in fight scene i used all weapons but the other character is not defeated all time I was the one who lose its intentionally or bug please explain.
Your stats are probably low if you have only 1 or 2 in Strength you are unlikely to beat anything other than rats and wasps. You need to make accessories and armour until you have 4+ in Toughness and Strength, you also could get the Athletics skill which has Specs that boost damage and gain access to stronger combat moves.
There are various consumables potions and damaging explosives that can be crafted as well.
Alternatively if you have the Black Magic skill you need to have 4+ Intelligence to really deal good damage with spells or level up Sorcery for a damage boost.
how to improve strength , how to make armour and accessories , where to find potions
Strength can be increased with Garnet Amulets, which are crafted with Lvl 2 Artifice, Armour is made with Smithing, Smithing is learned from a Goblin Smith in the Forge, you can use an Anvil in the corner of her room to make weapons and armour. Potions are crafted with Alchemy. All of these things can be found as random drops from chests which reset daily and are generated in random locations on each map.
You can also get two Bombs which do massive damage as a quest reward in the Mines for bringing some pickaxes to the Goblin near the exit.
can you whore your self to win? if can i need some tip.
There is no "win" the game is in alpha. For the most part it is a sandbox game with quests.
men i don´t know why but a can´t execute the game
someone can help me
Does it give some sort of error? It's made in RPG Maker VX Ace so it only works in Windows as far as as I know.
I'm kinda curious--what does Husbandry actually do? The Helpful Books don't list it.
It will be used for keeping farm animals like chickens and cows, but they don't exist yet so the Spec does nothing for now.
So I just came across your game and I like the idea of it, Kind of not liking the Flaw system, I think that they should have a point value that scales to the Disadvantage you pick up, For example the Pervert flaw is on par with the Advantage one could get with the Genius level 2 perk (5 Memory Points), especially considering that the fetishes make you more likely to be enslaved by the breeder for a game over. The Greedy has very little impact on the game so far as I can see so about 1-2 points would be appropriate for that.
That being said keep up the great work, hoping to see you take this game far.
Hello!
The disadvantages were designed to let the player squeeze out a few more points and to alter the game play. They were purposefully designed to scale horribly with the points they give. In general people should pick the disadvantage that they are likely to not face very often, so a person who picked "Pervert" should avoid Brothel work.
Incidentally, Greedy is actually one of the worst ones to take as it locks you out of taking the "pet" at the start of the game.
Flaws in general were designed to give a more customized play-through by upping the game difficulty. In fact, if you choose one of the starting presets when making a fresh character instead of using manual creation, none of them get added!
i got the pervert flaw and i still work at a brothel. i always save the game before i start working. and sometimes i can resist the breeder. but if i dont i just close the game, re-open it and re-load the save and try again. iirc imo pervert is a good thing bc it kinda makes you take some funny choices during sex in the brothel.
The two fetishes that give the biggest chance of failing that enslavement check are Pregnancy and MILF, so if you keep those low, you should be able to resist her more often. A safe way to get Sex EXP is to just fuck normal Goblins in the village for free, since Fetishes cap at Level 5, you can continue stocking up exp without them going up any more and then just lower those two to zero before working at the Brothel again! So it is quite possible to work the Brothel safely even with Pervert and Submissive Flaws, just a bit more tedious.
hello I have been playing for quite some time and I have not been able to get the theft ability or the construction skill I need help
If you go to the Brothel and head to the second floor on Saturday, there will be a demon girl with pink hair there. She sells most of the manuals, including Construction and Guile (Guile is the skill for all the theft abilities).
The manuals for these skills can also rarely drop from chests.
The Guile skill can also be learned from a Thief if you enslave him and bring him to the village households.
But the easiest way is to just buy the manual of the pink haired girl in the brothel, she only appears on Saturday though.
Ooohhhh thx men
I realy like the game
No problem, glad you like it!
So I don't know if I'm doing something wrong, but I can't find where the toggle part for the brothel is at, it says in the notes to talk to the goblin but I see no difference in her dialogue.
Also where's the new area exactly?
You need to talk to the Sign Up sheet on the counter, where you usually register for a shift.
The new area is the first path leading to the left after you exit the Goblin Village. Just walk down that left path and you will enter a new area.
It's mentioned the daughter of Lapis is a temporary character, does that mean that it will be somewhat easier down the road to get the various skills? I know you can get alchemy, mining, smithing, and athletics through goblins but the others (outside of waiting for Saturday) seems to be "off-chance a chest has (X) 101*.
I ran into an interesting problem when fighting a wolf. I couldn't seem to bit the broad side of a barn with my attacks (double strike was *miss* or *evade* over and over, strike was miss/evade, didn't have much luck with regular attacks either) but the wolf kept doing maul (and missed roughly 2/3 of the time). I've seen the rat do skitter 6 times in a row too. Can monsters spam specials attacks at will?
Given that werewolves have gangbang among the possible sexual skills, can werewolves gangbang you if you lose and I just haven't seen it yet or is that a voluntary thing that will be allowed in a future build?
Most of the other skills are taught by traveling NPCs once you enslave them and donate them to the Goblin Houses, so that is another way you can get them! But to answer your question, yes, all skills will have a specific location where you can learn them, like mining is for the Goblin Village, Alchemy for the Heroine Alchemist, Black Magic for the Pumpkin Witch and so on (once they are implemented that is).
Monsters mostly do attacks at random, certain attacks have a higher weighing in probability to occur. Multi strike attacks generally have a lower chance to hit than single strike attacks, hence why the Werewolf missed 2/3... what sort of weapon were you using? Some weapons lower your chance to hit, such as tools, Sickles, Hammers etc, and if you dual wield them, this penalty to hit actually stacks.
Combat in general is sort of "place-holdery" at the moment and may change how it works in the future as I am not 100% happy with how it is at the moment.
Werewolf Gangbang doesn't exist yet. It's something planned for the future once the caves get implemented.
I must say, this game looks great...even without the adult content..or possibly even despite the adult content. Prettiest indy made adult RPG Maker game I have seen in...ever!
Thank you! I really wanted to make a game that didn't conform to the default concepts of RPG Maker games as far as visuals were concerned at least.
Only took me 30 hours or so to realize there was a forge (forgot about the smith telling me, then wondering how the heck I would deal with iron and copper ore, then accidentally discovering the forge), makes me wonder what other "should be obvious" stuff I'm missed!
Does "rat uses skitter" stack? There's been times I'll see the rat use skitter 3 or 4 times in a row.
Before I forget, are you intending Saffron's Mom to show up eventually (maybe in a different area)? Think it would be neat to meet her Mom somewhere down the road and depending on your relationship with Saffron depends on how the Mom acts! (Like, if you and Saffron are lovers she's way more friendly and helpful than if you are just an acquaintance).
I'm a bit surprised you haven't tried smelting ore in the first 30 hours!
Skitter resets duration of the buff when the Rat uses it, so the "stats" wont go up twice as high or anything like that.
I haven't fully made up my mind in regard to how to deal with her Mom yet, she might be a continues reference in places, where people mention that she was here recently but you just missed her. Or I might make her an actual NPC with all the various interactions that come with it. But yeah, not really sure yet, I guess it depends on how the story progresses and how well her presence would fit in the future.
What can I say? (other than DUHHHHH)
This i s a minor thing, and it may be RPG Maker related, but I have two saves, a backup (at the very beginning, before even meeting Lapis) and my "main save". For whatever reason it keeps wanting to load at the "backup" save, even if I've been using the main save repeatedly. Is there a chance you can fix it so that the last time saved it will go to that save and not the "I'm not using this save unless I wanna start over" save?
Didn't realize that the soldier looking for the thief was a quest, but given how much he wants for it, think it's be a great idea to find and capture that thief! Although, you said the thief is one of the toughest fights so far. If I capture the thief and don't send him to the brothel or to one of the goblins, does he just stay captured until I give him to the soldier?
The game by default should hover over the last save file that you saved to... if it is not doing that then I got no idea why because it always does so for me.
The quest reward for bringing in the thief is only 10 Silver and 10 Morality points, plus it is a repeatable quest! Also, yes, any prisoner remains with you until you give them to someone or release them yourself.
Think it was just a glitch on the save file - or maybe I just needed to wait a day, whatever caused the issue resolved itself.
I'm curious if the tent serves a purpose after the initial "there was someone here", because both it and the chest next to it just stay there, even after I've looted the chest. I guess the chest is coded in a way that it'll stay there (given that others of the same type stay put), but the tent just feels oddly empty, like I should be able to do something with it.
Found it funny that the warden, after dealing with Furo one way or the other, apparently stays awake 24/7! Was that an oversight? (I was able to flirt with her at 2 in the morning!) Maybe after Furo is dealt with she starts drinking high-powered energy drinks!
Initially, I wanted the player to be able to enter the tent and find the chest with potions actually inside of it. But that seemed like it would be too much work so it didn't make it to the initial release. I might add the interior at some point and move the potion chest inside, it's just not very high on the priority list at the moment.
In general, Goblin NPCs were supposed to represent "populations" rather than individuals. So basically, there is more than one warden and some work night shifts. However, some players expressed interest in giving specific NPCs actual names as well, and with the fact that the individual sprites can be dressed up according to the players will has made me drift away from the populations idea. Incidentally, Goblin Madam at the Brothel is also active 100% of the time. Maybe in the future, if I end up giving them individual names, they might have a different one for each time of the day!
Hello! I had a question about equipment in the game. I have been poisoned despite equipping four 25% poison resistance accessories--do they cap at one?
That is... a bit strange. I assumed they stacked by default. However, after looking into this I realised that they actually are multiplicative by default in RPG Maker. I will need to rethink how resistances work now, thank you for bringing this to my attention!
Hey, it's my pleasure! I'm enjoying trying to level up my crafting skills right now, but it seems you don't get any recipes for cooking level three... that's a pity. Are forest plants that you grow on your farmland unable to give you extra special seeds / fruits / flowers? I've been hunting tomatoes forever, and still no luck.
Hello again!
Most crafting Skills actually don't give anything beyond Lvl 2 because most of the Tier 2 and above crafting materials don't exist yet! The game is relatively recent and I have only really implemented stuff up to Lvl 2 in most Skills, though it is possible to get to max skill level (level 5) and earn a title and a small stat boost.
Forest plants grown on your farm don't give seeds for special plants, those are only found on the wild forest plants. That said, Tomatoes are not implemented yet. Was there some recipe that uses them? I had planned to put Tomatoes in soon and I thought I didn't have any recipes requiring them enabled yet.
The burger and veggie burger both need a wedge of tomato for that extra kick. Good to know I'm not going nuts!
Ah, I completely forgot about those, thanks for the info, I'll see if I can add tomatoes in at least to the vendor until I get the tomato plant made.
If you get hit with paralysis, does that mean you won't be able to do anything for the rest of the fight? I was fighting a slime and got hit by paralysis - apparently the slime has a paralysis attack. She then kept doing things that weren't really doing any HP damage, but she seemed to spam the special attack that does a bunch of status ailments (including paralysis) and since I was by myself it was "reset, she can't really hurt me but I can't do anything at all...UGH* When fighting the slime/2 minions combo is there a preferred way to fight them? Werewolves aren't much of a problem anymore but the slime/minion combo is a royal pain. Honestly, if it was just the blue slime it would be fairly easy, but with two minions it's HARD, and I've only seen it with the three together.
Still can't grind seeds into regular oil, even though I should have more than enough (60 flax seeds and 45 forest seeds) it just says "back" when I want to grind the regular oil. Linseed oil I can do, just not the regular oil.
Noticed something kind of funny, The werewolf has her hands by her breasts, maybe unintentionally causing me to look at them. Maybe have the hero occasionally miss a turn because he's too busy gawking at her assets if he has the pervert flaw?
Some of the Blue Slimes attack can apply Paralysis and it can last a few turns, but I think it might be able to stun lock you by overwriting the duration if it is reapplied when already affecting you. Slimes always come in the troop of three. The preferred way to beat them is supposed to be either using Ice Magic or physical attacks granted by the Martial Arts or Arms skills. Their Agility is very low so you should almost always act first in a fight and due to a low health pool the Slime should drop from one or two attacks. Using gear with Resilience stat should minimise damage as well.
As I mentioned before, Flax Seeds and Forest Seeds can't be ground into regular Oil, you have to use stuff like Potato Seeds, Saffron Seeds, etc... basically any seeds which are not Forest or Flax.
The suggestion for making the Hero miss hits if he has the Pervert trait is pretty interesting! I'll see if there is an easy way to implement it and if there is I'll add it in next release, otherwise I will have to work on it some more and it will appear later.
Regarding the "gawking at the werewolf's body so I miss a turn", just make it so it doesn't appear TOO often, like maybe a 10-15% chance the hero will be staring at her body if he has the pervert flaw. Also maybe make it possible that when she realizes the hero's staring at her body she does something like "shove the breasts into the hero's face" causing him to possibly miss a turn? Yanno, because the werewolf's a pervert too...
Curious what it is that causes the hero to successfully hit, as it's kind of annoying when I do a double slash and it's "miss", "miss"! It seems that the hero being affected with frail fever isn't dependent on "infected bite" by the rat - or it's that the bite is infected already, not sure. Does get annoying when I get hit by it though. When the werewolf hits me with lycanthropy I lose the ability to decide what to do (everything is automatic) is that intentional?
Be interesting to see the Goblin madam and Saffron yelling at each other at some point, given that Saffron doesn't seem terribly thrilled with the madam (having you steal, er, "borrow", the shoes and the dress).
I generally put multi hit attacks to have a lower hit chance, about 75% instead of the default 90-95%. I'll take another look at Frail Fever but it shouldn't be possible to get it with the "Bite" because I think Werewolves use the same skill and they don't transfer that disease.
Lycanthropy works like the Berserk state in most RPGs, it pumps up your fighting stats but causes you to just auto-attack every turn.
Well she does wear them when she goes out to "rent" a boyfriend for the night if you turn down her offer of sex as a reward for the dress, so I assume they would have had their argument then! (The argument doesn't actually happen in game though).
Getting the spider eggs, is that in a chest (be a weird thing in a chest though!) or in the spiderwebs with a sufficient entomology score? I have 2 for both foraging and entomology, and one for husbandry (doubt that matters for this, but oh well) and I still can't find a spider egg. My spider farm is looking pretty pathetic at the moment! Maybe get the goblin kid to get me a spider egg? Goblin kids probably wouldn't be afraid of the mines, right?
Regarding the goblin kid and the odd bug I mentioned earlier, I think it's a time-related issue. From about 17-20 (so dinner to early evening) it shows as either what my current VP/WP is (like, [40], Hi [62]!) or some other figure (date and year I think). Giving her gifts nets me a colorful pebble (well, the footbags do, not sure about the others yet) and she occasionally gifts me a minor thing.
Maybe it was the hair, but I was thinking "this looks a lot more like a swordsWOMAN than a swordsman". Are there female travelers too, or was this just a swordsman with a bizarre hair color? Didn't want to match wits with him though. Even though I can now do OK with the werewolves (Iron scale mail plus wood shield negates a lot of their attack!) but fighting the slimes is still tough (be easier without the two minions that always seem to show up!)
I can't seem to grind seeds into oil. I have 64 flax seeds and about 50 forest seeds, so I should be able to grind it to oil, but it just says "back" and won't let me. Is it different kinds of seeds? Also noticing as my botany and foraging level grows getting more and more kinds of plants from "forest plants". Hoping I'll get that dandelion seed and maybe a rose seed eventually!
Now, to search for that elusive varnish and glue (just need one of each but it's random what the satchels will give). I've noticed that the "forest chest" has some really nice items like various tables (I've gotten the artifice and tailoring tables from it) and a few other high-end items. Are there items that will only show up in the forest chest, or will the goblin merchant sell whatever's in the chest? Kind of doubt she'll sell silk or wolf rugs...
You need Entomology to get the Spider Egg and it is from Spider Webs, however, it is a very rare drops as Silk is meant to be a 2nd Tier material and the game is not really balanced around having 2nd Tier gear yet. There will likely be easier ways to get the Egg in the future though.
The Bug with the Kids probably has something to do with a re-usable variable being stuck in a parallel process somewhere (something I shouldn't have done but may have by accident). Other gifts will also give you a Colourful Pebble.
The student needs to be either Intimidated, or you can use and Invisibility Spell/Potion and knock him out by hitting him over the head, success chances increase drastically if you have a Wooden Club in your inventory.
Swordsman is supposed to have one of those "long haired handsome looks". He and the Thief are possibly the hardest fights in the game so far. Also, there are no female Travelers, but I do want to add them at some point. I will need to work out some use for them though, like keeping them as slaves in your house or something.
Flax Seed should turn into Linseed Oil, but I think it was an Alchemy recipe. Forest Seeds should turn into Forest Essence, but I think that was an Alchemy recipe as well as it required Flowers too. Normal Oil requires any other seed though.
Botany and Foraging level shouldn't effect the variety of seeds you get as it always pulls results from the same pool of Seeds at every level, it is just a coincidence!
You don't get to choose a specialty at level 2 Cooking, however, you can buy Recipes from the Traveling Merchant. Recipes tend to cover different food items and often overlap in what they teach, so it is possible to get the same recipes as were available at character creation by just buying the region specific recipes from the Merchant. (Though there may be a few left out at the moment).
Glad you like the game!
so i got a question. had this one for a while but i just remembered to ask it. what's with this house? it's always empty and the door is always locked.
I'll second this one. I have like 10 lockpicks, shouldn't I be able to pick the lock and find out if it is in fact empty, is it the Goblin's Secret Weapon (tm), or what?
It is an empty house for possible future use. I suppose the player could have looked inside the window, seen that it was empty and decided not to lockpick it so as not to waste lockpicks!
I left that one closed off in case I ever want to expand the village with some content that requires an actual house. I have some ideas of what to do with it but for now it is actually empty.
i got the chew toy title after 25 or 26 werewolf defeats. tho when i went back to the forest i still got attacked (tho it was on the same night. i'll try it again on the next night and see if i still get attacked)
edit1: i found the secret area in emerald road east. nice. liked it
edit2: i'm still getting attacked by werewolves. guess the perk doesnt do anything other than stop me from losing willpower after i get violated by the werewolves.
It was 25 probably. I didn't the "non hostile" option yet as it would have required to add new interactions with the Werewolves when they are friendly. So I will likely expand on this feature once I start doing the Werewolf Caves.
Glad to see you found it! Traveling NPCs spawn there quite often too!
yup i noticed. now i'm hunting that bandit i ran into earlier. did the mistake of intimidating him instead of fighting. poor furo needs a break at the brothel.
If you Intimidate him he will just give you all his money and run, you can't enslave him that way. For the bandit you really do have to kick his ass to enslave him.
yup i did that. now furo gets to take a break now and then. lol
question popped up in the back of my mind a while ago. will i be able to transfer my save to a newer version? i'm currently 26 hours in and it would suck to lose all my progress lol
also how do i avoid this gluttony flaw? seems i reached a point where if i eat something i just get this flaw and i cant get rid of it
Regarding gluttony, I do know that it you eat too many unhealthy things in a row, or the same unhealthy thing over and over without mixing it up, you get the flaw. (Goblins have mentioned this on occasion when talking to them).
I'll second wanting to know about transferring saves when a new version. I don't mind starting over but I'm close to 20 hours in!
ah. so too much unhealthy things in a row. so to counter that i must eat some healthy stuff? bc i havent checked the apples but i seem to get gluttony even after i eat them. thanks for the help tho it helped (i never talk to goblins. just flirt.)
Eating the same food over and over again without changing things up also increases the Gluttony score slightly. Eating healthy things will decrease the Gluttony score.
so i found out a nice trick here where i can always eat food to replenish my stuff. i planted some tea trees, apple trees and potato seeds in my house, harvested em and i cooked the shit out of lechos and teas. so whenever i need to refill VP and WP i just eat one lecho and drink one tea and i keep repeating the process till either my WP or VP is full. it's pretty helpful (please don't change this xD)
That is intentional, because you still have to plant, gather and water things. Food was meant as a way for players to stay alive on long expeditions beyond the safety of your home. So it is possible to stockpile enough to not need to sleep for many days while out adventuring.
Saves can be transferred, you just have to drag them into the same place in the folder. However, some things wont come into effect until a new game is started. These things are usually changes to the recipe database. So if I change any recipes or add new ones, the game wont update them into your save files until you start a new game. I am trying to see if there is a way to get around this issue but my hopes are not very high at the moment.
I usually only add a few new recipes per update so it might not be worth restarting the game at every update, but maybe every 4-6 updates.
understood. thanks again.
Hey, found a bizarre bug. I have a goblin kid hanging around and she normally greets me with Hi Daddy! When it was super windy, it showed as [80] (my WP at the moment) saying Hi [71]! (my VP at the moment). Only seemed to happen at that time, when it's sunny it's always Your goblin kid and Hi Daddy!
Off to search for the cure for the curse...don't suppose that's something I can craft? I've seen 1 student traveler in 2 months (well before I needed to find one), and I haven't seen a priest traveler at all.
I've discovered the hard way that when a trap is sprung that it almost always is 20+ for damage (unless it's poison), making it somewhat dangerous to seek out a chest if I'm low on health. Once in a great while it will be under 20 (and once it was 7!) but it seems like 20+ is the norm, meaning having to redo over if I'm low on health.
Keep up the good work!
Which map was this Goblin kid on? The village or near your house?
No way to craft a curse cure, but the Priest and Student have MUCH higher rates of spawning when that quest is active and Traveler NPCs in general have a higher spawn chance.
I don't remember off the top of my head but traps should be around 5-40 damage (+20 if you have Bad Luck Flaw). I personally save the game before touching them myself!
The kid was by the house. Happened again, roughly 6 pm, sun was shining. Might be a time-related issue. When trying to gift her something it said I didn't have proper gifts. Are there specific gifts she is looking for, that are gift only? She didn't like the flower I offered her.
Good to know about the NPCs, because before that quest travelers were a pretty rare occurrence! 2 months in and there was...4 travelers I think. Merchant, a soldier looking for a thief, a mage, and an alchemy student. Before restarting I ran across a bandit too. Would the bandit have been the thief the soldier was looking for, or is there a thief too? (edit) If it's raining, does that scare the travelers away? Haven't seem them when it's even lightly raining...
I save before trying them too,. One question on the various traps, would having a higher magic resistance or more toughness limit how much the damage is? Factoring in armor my toughness is 6 and piercing damage still hurts a lot!
Kids only like Teddy Bears, Cute Dolls and Footbags... basically toys that kids would like in general.
There is a Thief NPC too, he will try to steal from you if you talk to him, he is the one the Soldier is looking for. Rain lowers the spawn chance of NPC Travelers slightly but does not eliminate it.
Currently trap damage is a flat value and "type" is just a cosmetic, they don't get affected by Toughness but double your Agility and Luck are subtracted from the damage. Also, having, Lightning Reflexes Perk will half all Trap Damage. In the future, types of damage will be expanded on and will be affected by Toughness/MR etc.
A few questions while I think about them. Fighting a werewolf (I STILL can't believe I won twice in a row) I noticed the only items to restore VP was the potions. I had more honey than potions so was planning to use that but it wouldn't let me. Is food disabled to eat during a fight? Some things make sense - if the average attack is 8, stupid to gobble a pine nut - but the honey and another food item that restored 100 VP wasn't available. On that subject, what's with the 2/2/2/2 on VP/WP restoring items? Not sure what that's about.
One thing I did find funny, the smith complains she's behind in her work so if I could find her 20 iron ingots she'd be appreciative. Bought 20 ingots and turned around and gave them to her. She said that I found them somewhere and then gave the reward. Goblin smith must have a very short memory! Given most of the quests take a fair amount of time or luck, it's nice to have an easy quest (if unintentionally so),
What is the chance of getting honey from the hives? Thinking at foraging level 2 it's pretty low, I get the "you failed, here's a fight" way more than getting it. I don't bother with shaking the hive, will that result in a fight or is there a slim chance of something else?
Looking forwards to seeing the heroine tengu and wondering if she (and the other heroines when you get to them) will have quests as well! Currently stuck on Saffron wanting a new bed, wondering if the merchant will have it before I can tailor a simple bed (or find in it a chest).
Food can only be used outside of combat as it is easier to gain and generally can heal for more than potions. Plus, while I can see someone crunching a pine nut mid battle, it is harder to imagine them wolfing down a steak or burger!
Most food have a nutrition value that varies based on when you eat it. For example, the first number represents how much VP (or WP) you restore if this food is the first thing you ate this day, the second represents how much you gain if it was the 2nd meal of the day, 3rd number is if it is the 3rd meal and 4th represents 4th plus meal. Generally more "breakfast" type foods will have a higher value for the first or second meal and then drop down if you eat them as the 3rd and onwards. So for maximum VP gain you could eat something like omelette as first meal then whatever food has a high 2nd value and so on. This value is only for the order in which you eat food during each day and it resets at midnight, so even if you eat your first meal at 11pm it will count as breakfast and use the first value.
Goblin Smith is rather scatter brained yes! That said, the Quest reward is probably not really worth the money spent on buying the ingots.
Shaking the Hive will only lead to a fight and nothing else. It exists in case you want to farm Battle EXP or Hornet specific drops like Stingers. Your chance of gathering successfully goes up SIGNIFICANTLY if you do it at night when they are asleep or if you are invisible. Your Stealth Spec also adds to success, but the main Spec that is checked is actually Entomology, Foraging only lets you gather them in the first place.
All Heroines are planned to have Quest lines associated with them! Though the length of the Quest chains could vary between them.
i just noticed there's a "milking" in the sex specialisation. is there any way to milk the goblin girls or werewolves/slimes? and also i noticed that there's this goblin domestic slave thing. what is this? is it implemented yet?
There is a "rare" sex scene in the Goblin Brothel, but now that you remind me I think it might be turned off and I haven't given a way for players to enable it... thanks for reminding me, I can't believe I forgot about it this whole time!
Goblin Domestic Slaves are implemented ever since initial launch. You have to capture a traveling NPC and donate them to the Goblins that live in houses! Some of these NPCs will then offer to teach you some Skills for a price.
im pretty sure that's disabled. i whored for over 250 times (it says my skill at it is 249) and it never happened to me. so either it is that rare or it isnt enabled. my guess is that it is disabled. and no problem for reminding lol
Yeah it is disabled I just checked a few minutes ago, I'll re-enable it in the next build!
sweet. maybe make it as a sex option too? it would be cool to do other fun stuff to the goblins who roam around the town at daytime. thanks for making this awesome game btw.
No problem! I'll think about making it a more common option but for now I would like to focus on the content outside the village as people would probably like to see more than just Goblin content. I'll revisit it at some point though to add some expanded content!
Might as well ask this: is there a way to get glue outside of crafting it with the alchemy bench? I don't have that yet, and given what is required to get glue, thinking "it's gonna be a looooooooooong time to upgrade the house, just because I can't seem to get glue". Forgot to check if the traveling merchant carried it when I saw him, but I've only seen him once. Does the goblin merchant sometimes have glue?
Will you be able to seek out slimes and not have to fight them to have fun down the road? You mentioned it'll be that way for werewolves eventually, are friendly slimes planned too?
One thing I found odd, not sure what to make of it. Lost against a slime, it said she dissolved the headgear, and I'm thinking "I don't have any headgear for her to dissolve". She dissolved the cloak I had on. I would have put headgear and cloak as separate pieces, mostly because I don't think of a cloak as headgear. *shrug*
Keep up the good work! :)
i know that the goblin merchant carries glue. but its a random daily chance of it happening. and man i hope we get some friendly slimes down the road. having fun with goblins can get repetitive over time. lol
The next "friendly" heroine will be a Tengu that runs the Alchemy store in the forest, but after her there will likely be a poll on the next bit of content.
As Evil ZoneE has mentioned, the Goblin Merchant does indeed sell Glue sometimes. Glue also has a small chance to drop from Slimes at from Construction Satchels.
Traveling Merchant only sells food, food recipes and the Fur Coat at the moment.
There will likely be a Slime Heroine at some point. Just probably not a Blue Slime but some other colour, though this isn't planned for a while yet.
"Headgear" was just the term I used for that slot, both hats and Cloaks go in the same slot and Cloaks are implied to have hoods that cover the head. I suppose I can rename it to something else but I would need some "term" that describes it better!
Question regarding the "cures", which ones go away with time/sleep and which ones are permanent until potion used? I fought a werewolf and have been stuck with this status of low wp for 3 days now and no method of obtaining a potion to heal it... makes the grind even that much worse without being able to fight properly
Second, which skill books are required for the construction of the bridge as well as the lockpicking? I am trying to get the red shoes and assume they are in the locked room in the brothel and i need to learn lockpick?
The one from the Rat goes away after you take a certain amount of steps. However, Lycanthropy is pretty damn rare, though it is permanent until removed with a Remedy. The Goblin Merchant sells the Remedy sometimes. There is also a Remedy in the little wooden crate next to the tent when you first arrive in the forest. Lycanthropy can be useful for physical combat builds as it does increase your Strength by 50% and your Vitality and Agility by 20%, but in your case it might be better to buy the Remedy when it is available from the merchant. In the future this state will actually turn you into a Werewolf if not treated in time (a male Werewolf that is).
You only need the Construction Skill to fix the Bridge. While for Lockpicking you need the Guile Skill.
You can also use Climb Lvl 2 to climb up the vines at the Brothel exterior and go through the second floor window instead of unlocking the door!
just created an account here firstly to thank you for your content and secondly just to ask a question: where do i find the garnet necklace that saffron mentioned? and if i cant reach it (I.G i have to climb to the roof of the house and open that chest to get it) where do i craft it?
(ps: i love your work so far. it's looking decent man)
edit: also, how do i level up? i seem to be stuck at level 1 no matter how many enemies i kill
Thank you for the kind words!
You can craft the Garnet necklace using the Artifice skill, but you will also need the skill at level 2 and have an Artificing work bench. To get the bench, you need to either craft it with the construction skill, or buy it from the Goblin Merchant, her stock is random every day but on some days she sells crafting benches. Both the Crafting bench and the Necklace can also rarely drop from chests.
That said, I would suggest learning the Climb spec instead as it is probably easier to get it that way. The Climb Specialisation is under the Athletics Skill, and you can get the Athletics Skill by bringing 10 Honey to the Goblin Guard on the 2nd Floor of the Goblin Tower.
As for leveling up. The level up feature is different in this game to the usual RPGs. Here, the Rank is increased due to main story progression and is hence currently capped at Rank 1. However, after gaining Craft/Battle/Sex EXP you can increase your maximum Health and Will power pools by buying them up in the skill manuals. Also, upon reaching max level in a Skill (Level 5) they usually grant you a permanent +1 to a specific stat as well as a Title.
Most of the stats actually comes from the gear you wear in this game, though in the future you will have more ways to increase your stats through Titles and Achievements.
thanks. im 7 hours in and i only got 2 honey so far. lol. my damage is terrible. guess i messed up my build or something. got 2 maces in each hand and i deal 8 or 10 damage tops. 35 crit. so ill increase my skills to get a perma stat boost first.
again: nice work with the game and i look forward for further versions. new sex scenes and factions to fuck freely would be cool such as the slimes or werewolves. sucks that you need to be defeated in fight to have some fun with them but eh. i still loved the game regardless xD
Sounds like you have about a 2 in your Strength value. You can also pump up your physical damage by putting points in Acrobatics!
In the future you will be able to fuck them without needing to be defeated. Werewolves have a whole cave expansion planned for them. They were supposed to come in the next release but I decided to push their caves back and focus on more forest content to give more playable area with lower difficulty as the caves were meant to be a step up in difficulty.
ah! so ill get deeper and find a way to fuck them without having to be defeated then. does it have something to do with acrobatics or me being defeated in a row that i can just skip to the fun part?
Acrobatics just increases any physical damage you do. I haven't really made too many plans for the approach on how to handle their caves and "friendship" but there will likely be more than one approach, depending on the sort of relationship you want to develop with their pack. Also, their Alpha is going to be a heroine with her own quests and such.
At the moment, if you get defeated 20 times it should give you a "Chew Toy" title and they should no longer attack you, but I can't remember if it is fully implemented yet, it's been a while since I last checked.
Really appreciate how fast you respond to questions/concerns!
After giving Saffron the Red Dress and wanting a sexual relationship with her, when I show up it just says "never mind" with no other options. Do I need to learn more sex skills, learn a given trait, increase affections, or what? I want to have sex with the hot goblin!
Is it better to fix the bridge yourself, or have the goblin smith do it? Both seem like it would take a few weeks to get everything needed.
Best thing so far (besides losing BAD to a werewolf and thinking it's not too bad) is figuring out what works best for "goblin virgin" "goblin" "goblin MILF" and "group of goblins" when whoring myself out. Just curious, can you have a little fun with the smith, merchant, or other "important" goblins?
I try to check here a few times a day!
In regard to Saffron, can you be a bit more specific in what you mean. Did you agree to sleep with her for the reward? And if so, when do you show up? The event is suppose to trigger when you interact with her House Door from the outside at Night. There should be no requirements what so ever as long as you agreed to receive your reward sexually and knocked on her door at night.
I think fixing the bridge might yield a bit more reputation if fixed by yourself, so there really isn't much of a difference.
Your action with Goblins in the Brothel mostly matter based on what skill you have. For example, choosing to Kiss in any of the options will add a portion of your total Kiss proficiency to the total customer satisfaction, etc.
You can have "fun" with ALL the Goblins in the village, you just have to approach them normally and select to Flirt with them. They will then have a possibility of asking you for sex. Their Sex scenes are sort of the same as with any normal Goblin in the village though. However, if you lose any Virginity to them, it will record them specifically in the notes!
Regarding Saffron, I was just showing up a little too early. Once if was officially night (when residents are asleep) everything was fine.
Regarding upgrading the house, where do I find Quartz? Everything else I can either craft, mine, or purchase, but I haven't seen quartz at all. Is it a level 2 crafting skill? (Still on level one so with smithing and artifice). Is it in just one spot to mine?
Sorry if you think I'm being a bit of a pest, just really like the game!
No problem, I like answering questions about my game!
Quartz can be mined in the Goblin Mines, it is just hidden in a secret room. There are three secret rooms that you can dig up, you can see them marked by "cracks" in the walls! The first two rooms are more obvious, but a third is hard to find it is at the very top right of the mine in the dark wall. Room 1 and 3 have Copper nodes and Room 2 has Iron and Quartz nodes!
how do you learn how skills like forage or cut wood? im just starting but its so frustrating not being able to do so? I have seen you can buy the skill to mine and such, but not the other two above.
Also, where do i go to use these battle points im getting from beating hornets and rats? like is there somewhere i can use them to upgrade something?
thank you in advance for some rookie advice.
Forage and Woodcutting are both under the Agriculture Skill. You can either capture a Student NPC and donate him to the Goblin households where he will offer to teach it. Or you can visit the Brothel on Saturdays and head to the second floor where there will be a pink haired demon girl NPC that sells all the Skill Manuals.
Battle EXP can be spent to level up the Athletics, Black Magic or White Magic skills. To level them up just open the Skill Manual in your inventory and it will bring up the interface for them. Though, if you don't have those Skills then you can't really use it. You can also merge Craft EXP with Battle EXP to get Combo EXP which is used to level up the Perception Skill if you have it.
If you don't have the Athletics Skill, you can get it as a reward from a Goblin Guard NPC in the Goblin Tower on the 2nd Floor after you bring her 10 Honey from Hornets.
Hope this helps!
Thank you for the tip about athletics, still grinding to try and get 10 honey.
I didnt see any demon in the brother on saturday though... is there a particular time? I went at night and didnt see anyone on the 2nd floor. I cant kidnap a kitten at this point with 0 skills, all i can do is fight hornets and mine. cant even make a shovel cause i dont have woodcutting (not that i would know where to go to cut wood for myself anyways yet)
I do have the perception skill, but ill hold off on building that for now? unless you recomend that for some future reason.
Hmm looks like I set her to appear only during Day time... she wont appear at night. I'll change it so she appears all day in the next release, but for now she is only there during light hours.
Wood is gathered by cutting down the Juniper Trees, they are the only "Animated" tree so they should be easy to spot.
At the moment Perception is mostly useful for seeing Traps on chests or Stealth Enemies from far away, but you need the Guile's spec "Disarm Trap" to really get the most out of it.
I plan to add some Optional "Character Presets" in the next release as I noticed some players make characters that are a bit difficult to play, at least in first play-throughs.