Black Garden (Alpha 0.1.1)
This version contains some bug fixes as well as a significant amount of Quality Of Life features and changes that were requested. The most prominent of which are the splitting the game into two game difficulties and the reassignment of controls for a more commonly used WASD movement layout, read bellow for a more detailed change log.
I have not extensively tested all of these changes, so I advise backing up your save files just in case.
Changed control layout: Movement is now bound to WASD, confirm/interact bound to SPACEBAR and Menu/Cancel is bound to Esc, remember to unbind WASD on your hotbar if you have it bound to anything!
Added Ability to Toggle Always Sprinting On and Off. Simply bind the Item "Sprint Toggle" to you Hotbar on any key desired.
The amount of Honey required to complete the Honey Quest in the Goblin Tower has been reduced to 10 from the initial 20.
Drop rate of Honey also slightly increased from 10% to 12.5%.
The Construction Skill level requirement for fixing the Bridge in the Emerald Forest has been reduced from 2 to 1.
Tagged certain items and locations as [NOT IMPLEMENTED] to better indicate playable area.
Tagged Certain Items as [GIFT], they were already gift-able but were missing the description tag (Gemstones and Quartz, etc).
Added a bit of text dialogue to Lapis when asking about your job, she mentions that Gifts can be given to motivate the girls and that you have to select them in inventory beforehand.
Victor has now been fixed and should no longer freeze the game when told to run etc.
Rats no longer attack you if they touch you, instead you have to interact with them to start the fight.
Decreased Rat VP pool from 30 to 20.
Made the Hourglass description less misleading as it is not a tool nor is usable to measure time.
Decreased the Difficulty check when Flirting with Goblins from 19 to 15.
Implemented an "Easy" mode, selectable at the start of the game and ONCE when loading your saves.
Easy Mode gives +50% More EXP for most actions (Does no affect Bonuses like EXP earned for losing virginity).
Separated EXP gain into Tiers and narrowed down the range by upping the minimum amount in both game modes.
Wolf Pelts will now be sold by the Goblin Merchant whenever they raid a Hunter's Camp.
Sleep Penalties for sleeping in cheap beds have been decreased.
Smelting Ore is now done through manual number input at the Forge instead of in stacks of 1, 5 and 10.
Leather can now be acquired without the Tailoring skill. A Tanning Knife has been introduced for this purpose.
Tanning Knife can be crafted with Smithing or purchased from the Goblin Smith.
Sell Price of the Iron mace has been adjusted to no longer yield profit if ingredients were purchased rather than mined.
Added a note to Talking/Flirting with Goblins that indicates that the action will take 1 Hour.
Additional ways to lose Morality have been added, Getting Used in prison -5, Loss to Werewolf -5, Donate Slave to Household (including to Saffron) -10, Bring Student Slave instead of Spell Scroll For Saffron Quest -10, Donate Slave to Brothel -20.
Additionally attacking Victor or Soldier and Merchant Travelers decreases Morality by 5, attacking the Priest decreases Morality by 10.
Giving Thief Prisoner to the Soldier Adventurer to arrest gives +10 Morality, Releasing Furo also gives +10 Morality.
Rewrote Morality Requirements for working at the Brothel, significantly increased the value of each Goblin themed Fetish in its role for overcoming inhibition.
Background Selection now gives an outline of bonuses for each one.
Added an Item called [EXTRA OPTIONS], allows for toggling of various game options like turning On or Off of the Loading Screens and Fancy Map Names.
Added a blocker to prevent completely unimplemented specialisations from being taken.
Added reminder to toggle the clock with [T] just after you are teleported into the forest and it becomes relevant.
Added 3 more Helpful Manuals to highlight the Relationship/Gift System, Crafting System and Morality/Fetish System a bit better.
Chopping Table should now be possible to place down in your home!
Milfs from the Goblin Gangbang in the Brothel should now correctly add themselves and their Pregnancies to your Faction stat sheet.
Sulfur node now correctly awards Sulfur upon mining and not Quartz!
Files
Get Black Garden (Alpha 0.1.9b)
Black Garden (Alpha 0.1.9b)
A fantasy adult RPG game about becoming a minion to a Demon Queen
Status | In development |
Author | FeyRing |
Genre | Role Playing, Adventure |
Tags | Crafting, Erotic, Fantasy, Farming, Femdom, Monster Girls, RPG Maker, Singleplayer |
Languages | English |
More posts
- Black Garden (Public Alpha 0.1.9b)Apr 26, 2022
- Black Garden (Public Alpha 0.1.9a)Feb 21, 2022
- Important AnnouncementNov 03, 2021
- Black Garden (Alpha 0.1.8)Sep 11, 2021
- Black Garden (Alpha 0.1.7a)Jun 01, 2021
- Black Garden (Public Alpha 0.1.7 <Winter>)Apr 25, 2021
- Black Garden (Alpha 0.1.6b <Winter>)Dec 24, 2020
- Bug Fixes For Version 0.1.6bDec 15, 2020
- Black Garden (Alpha 0.1.6b)Dec 13, 2020
- More Bug Fixes For Version 0.1.6Oct 22, 2020
Comments
Log in with itch.io to leave a comment.
Hello there. LuckyLago here.
first of all, I must say I am nothing short of astonished at the amount of detail put on this game's development, ranging from the map areas currently implemented, all the way to the ingenious crafting. this is truly a fantastic work in progress given how far it has been worked on along other things (Not to mention the giant amount of fetishes this game can count on)
with that said, I've got a couple of suggestions that I think might add to this game if taken into consideration, and just a single point of criticism which is strictly based on personal bias and should be only considered if either my point of view is shared by many or if you fantastic developers also consider it to be the case.
now, starting with the suggestions:
-Adding Fertility and Potency potions to further increase pregnancy chances. this could appeal greatly for those of us that like to ensure as big of a chance of impregnation on their females as we could. either one of these could count as the same multiplier such as the Virile trait on its own, but can stack up...and unlike Virile, these are either costly to purchase, or difficult to craft due to the requirement for rarer herbs among its ingredients.
-Adding an "Alpha Male" trait available for pickup. this trait would act negatively for some Whorehouse interactions and it might make it harder to get along with Dominating female species as a whole. it would also cost 3 memory points to get. it's one advantage could be that it allows you to effectively seduce certain females which get turned on by dominating males, such as certain Goblins that like a firm male.
-Adding Urethral Sex as a Fetish (could exclusively work with large females, such as Orcs, Giants and so on. wouldn't work on medium sized and below)
-Adding side options to develop SOME of the skills not picked with Memory points, but with the catch that these side options are mid-high tier in terms of completion, so that it still encourages players to choose wisely within the traits they can pick up at character creation.
-Adding the ability to turn some non-dateable characters into "Flings", whom will always have an optional button to Fuck, along their list of options when clicked. Flings might sometimes throw in some gifts they find at their workplace, so there's a tiny bit of extra motivation to be in good terms with some females outside the dateable ones.
Now, as for my one point of Criticism I shall be as clear and brief as I possibly can:
The Faces of the characters.
This is like I said before just a personal bias, but I sadly cannot stay silent about it since it is a bit offputting to see such a high-tier game that's clearly well designed, to be burdened with artwork whose facial expressions look a heck of a lot like the whole characters were drawn out of pornstar scenes drawn over poorly. I would like to advise to address this issue by changing the facial style only, as the bodies look great but the faces give off this feeling of low quality on the game (Which was kind of why I avoided this game at first until a friend of mine told me its pros). trying something like a Cartoon style, or even a comic style might work fantastically for that purpose, as it gives the overall artwork a greater ability to just showcase the sheer amount of effort put into the creation of this game.
I hope my advise is of your liking and that my one point of criticism didn't fall off as taking a piss on all of this, for I clearly love this game enough to play it every single night. I thank you sincerely for reading all the way down here, and I hope you guys keep up this fantastic work you are doing, for I certainly look forward to see more of your masterpiece in progress.