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Black Garden (Alpha 0.1.4a)


Version 0.1.4a update with the new Garnet Weald map and Maid Costumes is now live for the general public. New character presets have been added to character creation for those that don't wish to spend too much time picking things manually. Remember to back up your old save files just in case before updating and loading the game. I have worked out how to update the save files with new recipes so there shouldn't be any need to start a new game this time, unless you want to use one of the new pre defined templates during character creation.

Detailed change log for this version:

  • Added character presets to simplify character creation for those that don't wish to pick things manually. You can still pick things manually the old way too!
  • Added a new map west of Emerald Road.
  • The new map, "Garnet Weald", is split into two sections and the lower section can be reached by having the "Climb" specialisation and a Rope (can be purchased from the Brothel).
  • Added a new Lotus Plant gathering node (this aquatic plant can't be grown on your farm yet).
  • New forest floor items have been added that spawn exclusively in the river crossing.
  • Truffles replace Pine Nuts as forest floor drops in the Garnet Weald map.
  • Peppercorn Plants replace Flax plants in the Garnet Weald map.
  • New Cooking recipe, "Lotus Chips", has been added to Lvl 1 Cooking skill.
  • New Cooking recipe, "Algae Smoothy", has been added to Lvl 2 Cooking skill (removes Poison). 
  • New Alchemy recipe, "Slimeskin Potion", has been added to Lvl 2 Alchemy skill.
  • Fixed a visual bug where some Goblins remained outside in rainy weather and at night under strange circumstances.
  • Fixed a rare bug that caused the game to crash after a fight with an error:  "unable to find file: Graphics/Pictures/Actors1".
  • Colour coded some choices in game.
  • Added Wood, Charcoal and Flask to the Goblin Smith's store.
  • Acid now requires a Flask to craft.
  • Added an option to toggle Strapon and Pregnant clients in the Brothel (talk to the signup sheet to change these).
  • Poison state has be nerfed and now lasts 5-10 turns in combat or 80 steps out of combat.
  • Fixed a bug where name tags of some Goblin Kids didn't display correctly.
  • Fixed a bug with the Athletics skill during character creation.
  • Fixed a bug where you could talk to the Goblin Madam while Invisible, she now also mentions Azalea on the second floor when you ask her about the Brothel.
  • Fixed a bug that made it impossible to sell Juniper Berries.
  • Reworked the exp yield for most of the Construction recipes, increasing them by about two times, so leveling Construction should be twice as fast now!
  • Smelting Ore now presents a counter to display the number of ore in your inventory.
  • Gifting toys to children will now correctly reset your sprite to no longer hold the present box.
  • Wheat and Rye plants can now be grown on your farm. Wheat and Rye both act as [Seeds] for the purpose of planting.
  • Doing Chores now awards 1-5 Copper coins.
  • Coin Bags now give the option to "Open All" if you have 5 or more in your inventory.
  • Fixed a bunch of text formatting issues.
  • Fixed a bunch of recipes.

Changes from 0.1.4 to 0.1.4a include:

  • Oats, Tomatoes and Cabbages have been added as grow-able plants. Oats act as both Seed and harvest product! Seeds for these plants, as well as the plants themselves, have been added on rotation to the Goblin Merchant.
  • A new Pet has been added, Snail that rarely appears on the river crossing in the Garnet Weald. The Snail is fond of Cabbages and requires one to recruit. You will also need to dispose of any Salt you are carrying on the spot if you try to recruit it. Once recruited the Snail can be dismissed by using a "Half Eaten Cabbage" item and will return to patrolling around your house until you bribe it to follow you with another Cabbage! The Snail has an attack that raises its Toughness and can yield an additional special gem drop after the fight. The new Pet also comes equipped with a unique Accessory which can be equipped to the player instead.
  • Lightning Storms have been added to Rainy Weather. Lightning can leave new drops on the ground. If the Lightning hits grassy areas it can leave behind Charcoal or rarely a Thunder Crystal. Lightning hitting the Road, can sometimes leave behind a Thunder Crystal. Lightning hitting Sand will leave behind a Fulgurite Mining node on the sand (requires Crystal Mining Lvl2 to mine). Fulgurite currently has no other use other than to be sold, but can be kept for the future.
  • Lightning can also kill the player by dealing 20-100 damage if it lands a direct hit on the player (-25% damage if you have "Lightning Reflexes" Trait). If you survive a direct hit you will be awarded with a new Trait that reduces damage from lightning strikes by 25% and Lightning damage in combat by 25%. The chance of getting hit by lightning varies depending on map size but is roughly around 1 in 2000 chance. 
  • Lightning storms only happen on "dangerous" maps, currently only in the Emerald Forest, Emerald Road and Garnet Weald. Lightning is more frequent the harder the rain is falling.
  • Iron Lamp Furniture item has been added and can be placed in your house or outside to light the area around it at night. Iron Lamps can be dropped by chests or crafted with Level 2 Artifice.
  • Improved Will Power potions have been added (Clarity Potion) and can be crafted at Level 3 Alchemy.
  • Terror Shroud Potions have been added and can be crafted at Level 2 Alchemy.
  • Alchemist's Fire now requires a Flask as a crafting component.
  • Grape and Lemon Seeds can now only be found when eating Grapes or Lemons (like Apples and Oranges).
  • Removed some junk drops from the Forest Chest and replaced them with better loot.
  • You can now Brew Mead, Cider and Gin. Cider requires the purchase of a recipe from the traveling Merchant and Gin requires Level 2 Cooking. Mead can cure [Frail Fever] and Gin can cure [Poison].
  • Vicious Pyrodons now stalk the Garnet Weald at Night and lead to Death if lost against. The danger level is similar to a Werewolf but it is significantly easier to run away from them and they have a very short agro range. Pyrodons do not hunt in stealth so they can be seen quite clearly from far away even at night. Beware of their uncommon breath attack as it is not a physical attack and thus is unaffected by your Toughness.

Files

Black Garden.exe 464 MB
Nov 13, 2019

Get Black Garden (Alpha 0.1.9b)

Comments

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(+1)

The game is pretty fun.

the level design is stunning and beautiful.

but it's quite exhausting to learn basic human skills like swinging a pickaxe or plucking plants.

however, it's fun watching a grown up man with a pickaxe getting his ass served by a turkey.

nice, just when i was bored and with nothing to play i find a new version for the game. do you ever plan on adding swimming physics to the game? iirc RPGM engine allows swimming. (maybe add some water themed monster girls too with it)

(+1)

It is definitely planned at some point. Though, it is unlikely to be soon, mostly because I have quite a few things I want to add in before hand, like the Caves, Witch's Domain and a Giant Hornet girl hive.

I have taken some steps ahead of time to make the current maps compatible with a possible swimming system though!

(+1)

nice. unfortunately i lost my previous save when i tried porting my non-steam games to a new HDD (my prev one has a damaged trail. tech said this fucker could give up at any time so i'm taking the important stuff out of it and preparing for the worst) so i just started over. gotta say it's kinda bad starting over once you get used to being in the top lmao. but anyway i look forward for it. wish i could support financially but i live in brazil and converting BRL to USD is a damn inflated mess. not to mention i'm not working yet. tho whenever i get my own stuff i'll totally support this

Sorry to hear about your hard drive. One positive thing about starting over is that there is less of a chance that something will break between game versions. I put a lot of effort into trying to make the versions save compatible, but sometimes bugs can creep in.

Supporting the game via discussions and bug reports is also quite important, so I appreciate those too!

(2 edits) (+1)

While I am thrilled to be able to play the update, I think something might have messed up the peppercorn-to-flax conversion. Unless the plants everywhere are supposed to be peppercorn, not just in the Weald...?


EDIT: For clarity, the Flax plants on the Emerald Road and in the Forest seem to give Peppercorns, while the ones in the Goblin Village are nonresponsive. I hope this helps...


Edit edit: got a lemon seed from a forest plant. I think I messed things up by overwriting the old version with the new one. I'll wipe the files and start fresh.

It is working fine on my end. Are you getting Peppercorn in other maps? If so, which ones and any chance you can post a screenshot?

(+1)

Tried scrubbing the files and a fresh install, but it was no good. Here:



(+1)

I took a few others as well, here:

(+1)

This bush in particular was completely unresponsive, just making the overlay disappear for a moment:

Thank you for detailed screenshots! I managed to find the problem and it is now fixed, I have updated the game files in case you wish to re-download them with the fix. It is possible that some of the plants that generated prior to the update might still give Peppercorn, but once you cut them down and new ones spawn they should spawn the correct plants now.

On a side note, finding Lemon and Grape seeds in the forest plants is okay, I just didn't word that correctly, what I changed was that you couldn't get them from the actual Grape and Lemon plants when harvesting them on your farm.